03422nam 2200697Ia 450 991078424360332120230209012821.01-281-36149-697866113614950-230-60199-510.1057/9780230601994(CKB)1000000000342496(EBL)307863(OCoLC)192101252(SSID)ssj0000173426(PQKBManifestationID)11172626(PQKBTitleCode)TC0000173426(PQKBWorkID)10163815(PQKB)10033905(DE-He213)978-0-230-60199-4(MiAaPQ)EBC307863(Au-PeEL)EBL307863(CaPaEBR)ebr10185576(CaONFJC)MIL136149(EXLCZ)99100000000034249620061004d2007 uy 0engur|n|---|||||txtccrHow computer games help children learn[electronic resource] /David Williamson Shaffer ; foreword by James Paul Gee1st ed. 2006.New York, N.Y. ;Basingstoke Palgrave Macmillan20071 online resource (257 p.)Description based upon print version of record.0-230-60252-5 1-4039-7505-1 Includes bibliographical references and index.Cover; Contents; Foreword; Introduction; Chapter One. Epistemology: The Debating Game; Chapter Two. Knowledge: Digital Zoo; Chapter Three. Skills: Escher's World; Chapter Four. Values: The Pandora Project; Chapter Five. Identity: science.net; Chapter Six. The future: Urban Science; Notes; Bibliography; Index; AcknowledgmentsHow can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.Career educationComputer-assisted instructionVocational guidanceComputer-assisted instructionVideo gamesLearning, Psychology ofVirtual reality in educationCareer educationComputer-assisted instruction.Vocational guidanceComputer-assisted instruction.Video games.Learning, Psychology of.Virtual reality in education.371.33476.31bclShaffer David Williamson1562279MiAaPQMiAaPQMiAaPQBOOK9910784243603321How computer games help children learn3829813UNINA