04280nam 2200661Ia 450 991078415530332120230223014042.01-281-36126-797866113612660-230-60176-610.1057/9780230601765(CKB)1000000000342594(SSID)ssj0000279773(PQKBManifestationID)11251359(PQKBTitleCode)TC0000279773(PQKBWorkID)10268438(PQKB)11287892(DE-He213)978-0-230-60176-5(MiAaPQ)EBC307808(Au-PeEL)EBL307808(CaPaEBR)ebr10167486(CaONFJC)MIL136126(OCoLC)648167119(EXLCZ)99100000000034259420060703d2007 uy 0engurnn#008mamaatxtccrGaming lives in the twenty-first century[electronic resource] literate connections /edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee1st ed. 2007.New York Palgrave20071 online resource (XIII, 273 p.)Bibliographic Level Mode of Issuance: Monograph1-4039-7220-6 1-4039-7219-2 Includes bibliographical references and index.Foreword / James P. Gee -- Introduction / Gail E. Hawisher and Cynthia L. Selfe -- part I: Gaming and literacy. Computer gaming as literacy / Cynthia L.Selfe, Anne F. Mareck, and Josh Gardiner -- Transcultural literacies of gaming / Iswari P. Pandey, Laxman Pandey, and Angish Shreshtha -- Lost (and found) in translation : game localization, cultural models, and critical literacy / Erin Smith and Eve Deitsch -- Gaming, identity, and literacy / Daniel Keller with Paul Ardis, Vivienne Dunstan, Adam Thornton, Rachel Henry, and Brent Witty -- Interchapter I: What some girls say about gaming -- part II: The social dimensions of gaming. Narrative, action, and learning : the stories of Myst / Debra Journet -- Gaming, agency, and imagination : locating gaming within a larger constellation of literacies / Deanna McGaughey-Summers and Russell Summers -- Relationship gaming and identity : Stephanie and Josh / JoAnn Griffin -- Dungeons, dragons, and discretion : a gateway to gaming, technology, and literacy / Stephanie Owen Fleischer, Susan A. Wright, and Matthew L. Barnes -- Interchapter II: What some 20-something players say about gaming -- part III: Gaming and difference. "A real effect on the gameplay" : computer gaming, sexuality, and literacy / Jonathan Alexander with Mack McCoy and Carlos Velez -- Taking flight : learning differences meet gaming literacies / Matthew Bunce, Marjorie Hebert, and J. Christopher Collins -- Racing toward representation : an understanding of racial representation in video games / Samantha Blackmon with Daniel J. Terrell -- Portrait of a gray gamer : a maco-self reading the big picture / John E. Branscum with Frank Quickert -- Gender matters : literacy, learning, and gaming in one American family / Pamela Takayoshi -- Interchapter III: What early gamers say about gaming -- Afterword : the return of the player / Dmitri Williams.This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.Video gamesPsychological aspectsVideo gamesSocial aspectsLearning, Psychology ofVisual literacyVideo gamesPsychological aspects.Video gamesSocial aspects.Learning, Psychology of.Visual literacy.794.8Selfe Cynthia L.1951-221396Hawisher Gail E955327MiAaPQMiAaPQMiAaPQBOOK9910784155303321Gaming lives in the twenty-first century3841635UNINA