03170oam 2200649I 450 991078394440332120230223014926.01-134-70836-X1-134-70837-81-280-32848-70-203-13520-20-203-17181-010.4324/9780203135204(CKB)1000000000256011(EBL)165889(OCoLC)48137948(SSID)ssj0000312813(PQKBManifestationID)11229685(PQKBTitleCode)TC0000312813(PQKBWorkID)10332509(PQKB)11032769(MiAaPQ)EBC165889(Au-PeEL)EBL165889(CaPaEBR)ebr5001435(CaONFJC)MIL32848(EXLCZ)99100000000025601120180331d2000 uy 0engur|n|---|||||txtccrVisual digital culture surface play and spectacle in new media genres /Andrew DarleyLondon ;New York :Routledge,2000.1 online resource (241 p.)Sussex studies in culture and communicationDescription based upon print version of record.0-415-16555-5 0-415-16554-7 Includes bibliographical references (p. 207-215) and index.Book Cover; Title; Contents; List of illustrations; Acknowledgements; Introduction; History; A back story: realism, simulation, interaction; Genealogy and tradition: mechanised spectacle as popular entertainment; Shaping tradition: the contemporary context; Aesthetics; Simulation and hyperrealism: computer animation and TV advertisements; The waning of narrative: new spectacle cinema and music video; The digital image in 'the age of the signifier'; Spectators; Games and rides: surfing the image; Surface play and spaces of consumption; Active spectators?; Exhibiting spectacle (and style)ConclusionNotes; Bibliography; Author index; Subject indexDigital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks and simulation rides, Visual Digital Culture explores the relationship between evolving digital technologies and existing media and considers the effect of theseSussex studies in culture and communication.Video gamesSocial aspectsVideo recordingsSocial aspectsVideo gamesSocial aspects.Video recordingsSocial aspects.306.4/87Darley Andrew.627685MiAaPQMiAaPQMiAaPQBOOK9910783944403321Visual digital culture2677389UNINA