02742nam 22005293 450 991078314520332120230829152005.01-59327-013-5(CKB)1000000000009070(EBL)3017614(SSID)ssj0000282433(PQKBManifestationID)12062122(PQKBTitleCode)TC0000282433(PQKBWorkID)10316677(PQKB)10233594(MiAaPQ)EBC3017614(EXLCZ)99100000000000907020151005d2002|||| uy 0engtxtrdacontentcrdamediacrrdacarrierOfficial Blender GameKit Interactive 3-D for Artists /Ton Roosendaal, Carsten WartmannSan Francisco :No Starch Press, Incorporated,2002.1 online resource (344 pages)Description based upon print version of record.1-59327-004-6 ""BRIEF CONTENTS""; ""CONTENTS IN DETAIL""; ""QUICK START""; ""1 QUICK START""; ""PART ONE INTRODUCTION""; ""2 WHAT IS THIS BOOK ABOUT?""; ""3 INTRODUCTION TO 3-D AND THE GAME ENGINE""; ""4 BLENDER BASICS""; ""PART TWO PLAYING WITH 3- D GAME TECHNOLOGY""; ""5 MODELING AN ENVIRONMENT""; ""6 APPENDING AN OBJECT FROM ANOTHER SCENE""; ""7 START YOUR (GAME) ENGINES""; ""8 INTERACTIVITY""; ""9 CAMERA CONTROL""; ""10 REAL- TIME LIGHT""; ""11 OBJECT ANIMATION""; ""12 REFINING THE SCENE""; ""16 LOW POLY MODELING""; ""13 ADDING SOUND TO OUR SCENE""; ""14 LAST WORDS""; ""PART THREE BEGINNER TUTORIALS""""15 TUBE CLEANER: A SIMPLE SHOOTING GAME"" ""PART FOUR INTERMEDIATE TUTORIALS""; ""17 SUPER- G""; ""18 POWER BOATS""; ""19 BALLER COASTER""; ""20 SQUISH THE BUNNY CREATING WEAPON EFFECTS FOR A FIRST- PERSON SHOOTER""; ""PART FIVE ADVANCED TUTORIALS""; ""21 FLYING BUDDHA MEMORY GAME""; ""22 GAME CHARACTER ANIMATION USING ARMATURES""; ""23 BLENDER BALL""; ""PART SIX REFERENCE""; ""24 BLENDER WINDOWS AND BUTTONS""; ""25 REAL- TIME MATERIALS""; ""26 BLENDER'S GAME ENGINE""; ""27 GAME LOGIC BRICKS""; ""28 PYTHON""; ""29 INSTALLATION AND SUPPORT""; ""GLOSSARY""Electronic booksComputer animationThree-dimensional display systemsComputer graphicsElectronic books.Computer animationThree-dimensional display systemsComputer graphics006.6/96Roosendaal Ton1530177Wartmann Carsten1530178AU-PeELAU-PeELAU-PeELBOOK9910783145203321Official Blender GameKit3775038UNINA