04340oam 2200709I 450 991078288650332120230912123530.01-136-13757-21-136-13758-01-282-03465-097866120346570-08-088013-410.4324/9780080880136(CKB)1000000000716383(EBL)421059(OCoLC)500575227(SSID)ssj0000267547(PQKBManifestationID)11204824(PQKBTitleCode)TC0000267547(PQKBWorkID)10208372(PQKB)11301912(Au-PeEL)EBL4689424(CaPaEBR)ebr11293118(CaONFJC)MIL203465(OCoLC)962152304(FINmELB)ELB134164(CaSebORM)9780240811468(MiAaPQ)EBC4689424(MiAaPQ)EBC421059(EXLCZ)99100000000071638320180706d2009 uy 0engur|n|---|||||txtccrVintage games an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time /Bill Loguidice, Matt Barton1st editionBoston :Focal Press/Elsevier,2009.1 online resource (409 p.)Includes index.9780080880136 (Electronic Book) 1-138-42851-5 0-240-81146-1 Includes bibliographical references and index.Front Cover; Praise page; Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time; Copyright page; Contents; Bonus Online Chapters; Preface; Acknowledgments; Bill Loguidice; Matt Barton; 1 Alone in the Dark (1992): The Polygons of Fear; 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps Out of the Shadows; 3 Dance Dance Revolution (1998): The Player Becomes the Star; 4 Diablo (1996): The Rogue Goes to Hell; 5 Doom (1993): The First-Person Shooter Takes Control6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time7 Fnal Fantasy VII (1997): It's never Final in the World of Fantasy; 8 Flight Simulator (1980): Digital Reality; 9 Grand Theft Auto III (2001): The Consolejacking Life; 10 John Madden Football (1988): Modern Sports Videogames Kickoff; 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; 12 Myst (1993): Launching Multimedia Worlds; 13 Pac-Man (1980): Japanese Gumption, American Consumption; 14 Pole Position (1982): Where the Raster Meets the Road15 SimCity (1989): Building Blocks for Fun and Profit16 Space Invaders (1978): The Japanese Descend; 17 Street Fighter II (1991): Would you Like the Combo?; 18 Super Mario 64/Tomb Raider (1996): The Third Dimension; 19 Super Mario Bros. (1985): How High Can Jumpman Get?; 20 Tetris (1985): Casual Gaming Falls into Place; 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; 22 The Sims (2000): Who Let the Sims Out?; 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games25 Zork (1980): Text Imps Versus Graphics GruesIndexVintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogamesVideo gamesHistoryVideo gamesHistory.794.8Loguidice Bill.1584242Barton Matt801202MiAaPQMiAaPQMiAaPQBOOK9910782886503321Vintage games3867894UNINA