04445oam 2200685I 450 991078248190332120200520144314.01-135-59081-81-135-59082-61-281-90007-997866119000760-203-35721-310.4324/9780203357217 (CKB)1000000000556158(EBL)367698(OCoLC)476202863(SSID)ssj0000144085(PQKBManifestationID)11157636(PQKBTitleCode)TC0000144085(PQKBWorkID)10120059(PQKB)10679388(Au-PeEL)EBL367698(CaPaEBR)ebr10267208(CaONFJC)MIL190007(OCoLC)309925840(MiAaPQ)EBC367698(EXLCZ)99100000000055615820180706d2009 uy 0engur|n|---|||||txtccrEducating learning technology designers guiding and inspiring creators of innovative educational tools /edited by Chris DiGiano, Shelley Goldman, and Michael ChorostNew York :Routledge,2009.1 online resource (371 p.)Description based upon print version of record.0-8058-6472-5 0-8058-6471-7 Includes bibliographical references and index.Front Cover; Educating Learning Technology Designers; Copyright Page; Contents; Preface; List of Figures; List of Tables; 1. Introduction: Preparing the Next Generation of Learning Technology Designers: Shelley Goldman, Chris DiGiano, and Michael Chorost; 2. What Is Design Knowledgeand How Do We Teach It?: Christopher Hoadley and Charlie Cox; 3. Focusing on Process: Evidence and Ideas to Promote Learning Through the Collaborative Design Process: Emma Mercier, Shelley Goldman, and Angela Booker4. Partnering with K-12 Educators in Collaborative Design of Learning Technology: Shelley Goldman, Emma Mercier, and Angela Booker5. Authentic Design and Collaboration: Involving University Faculty as Clients in Project-Based Learning Technology Design Courses: Jennifer Meta Robinson, Alyssa Friend Wise, and Thomas M.Duffy; 6. Moving from Feedback to Scaffolding: Improving the LTD Student's Experience: Suzanne Alejandre and K. Ann Renninger; 7. Interdisciplinarity in Learning Technology Design Courses: Moderators: Angela Booker, Shelley Goldman, and Emma Mercier8. Applying the "Studio Model" to Learning Technology Design: Charlie Cox, Steve Harrison, and Christopher Hoadley9. A Learning Technology Design Course, Deconstructed: Chris Quintana; 10. Teaching Educational Design Through Computer Game Design: Balancing Expectations, Abilities, and Outcomes: Brett E. Shelton; 11. Creating Educational Gamelets: Clayton Lewis and Alexander Repenning; 12. Playground Games and the Dissemination of Control in Computing and Learning: Deborah Tatar, Sirong Lin, and Joon Suk Lee13. Reflecting on Reflection: Guiding and Capturing Student Projects Online: Chris DiGiano, Michael Chorost, and Mark Chung14. To The Student: Michael Chorost and Chris DiGiano; 15. Featured Student Projects: Gucci Estrella and Chris DiGiano; List of Contributors; IndexWhat knowledge and skills do designers of learning technologies need? What is the best way to train them to create high-quality educational technologies? Distilling the wisdom of expert instructors and designers, this cutting-edge guide offers a clear, accessible balance of theory and practical examples. This cutting-edge guide: synthesizes learning, instructional design, and educational technology perspectives on learning-centered technology - highlighting how interdisciplinary work is driving the fields of the learning sciences and technology design and developmentEducational technologyComputer-assisted instructionEducational technology.Computer-assisted instruction.371.33Chorost Michael1480398DiGiano Chris1480399Goldman Shelley V1480400MiAaPQMiAaPQMiAaPQBOOK9910782481903321Educating learning technology designers3697020UNINA