02687nam 2200601Ia 450 991078246690332120230721003814.01-281-81286-297866118128670-8261-0119-4(CKB)1000000000576824(EBL)423602(OCoLC)476263686(SSID)ssj0000224454(PQKBManifestationID)11175145(PQKBTitleCode)TC0000224454(PQKBWorkID)10207028(PQKB)10633687(MiAaPQ)EBC423602(Au-PeEL)EBL423602(CaPaEBR)ebr10265273(CaONFJC)MIL181286(EXLCZ)99100000000057682420080111d2008 uy 0engur|n|---|||||txtccrPopular culture in counseling, psychotherapy, and play-based interventions[electronic resource] /[edited by] Lawrence C. RubinNew York, NY Springerc20081 online resource (415 p.)Description based upon print version of record.0-8261-0118-6 Includes bibliographical references and index.Contents; Contributors; Foreword; Acknowledgments; Introduction; PART I: Literature; PART II: Music; PART III: Movies; PART IV: Video and Board Games; PART V: Television; PART VI: Sports; PART VII: Innovations in the Use of Popular Culture; IndexWith a Foreword by Danny Fingeroth, former Group Editor of Marvel's Spiderman comics line. Popular culture, simply stated, is the language of a people, expressed through everything from its clothing, food choices, and religious practices to its media. The popular and predominant values, interests, and needs of a society find their way into mass consciousness through a variety of venues including literature, cinema, television, video games, sport, and music. Through the inter-related forces of mass production, global marketing and the Internet, the fruits of popular culture penetrate into storeChild psychotherapyAdolescent psychotherapyPopular cultureTherapeutic useChild psychotherapy.Adolescent psychotherapy.Popular cultureTherapeutic use.616.89616.89/1653Rubin Lawrence C.1955-1465466MiAaPQMiAaPQMiAaPQBOOK9910782466903321Popular culture in counseling, psychotherapy, and play-based interventions3675471UNINA