02647nam 2200637Ia 450 991078236570332120230209014955.01-281-87659-397866118765933-7643-8415-8(CKB)1000000000546223(EBL)3063690(SSID)ssj0000309980(PQKBManifestationID)11257250(PQKBTitleCode)TC0000309980(PQKBWorkID)10287986(PQKB)11039527(MiAaPQ)EBC3063690(Au-PeEL)EBL3063690(CaPaEBR)ebr10266192(CaONFJC)MIL187659(OCoLC)302342328(PPN)130183288(EXLCZ)99100000000054622320071116d2007 uy 0engur|n|---|||||txtccrSpace time play[electronic resource] computer games, architecture and urbanism : the next level /edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger ; in collaboration with Drew Davidson, Heather Kelley, Julian KücklichBasel ;Boston Birkhauserc20071 online resource (495 p.)Description based upon print version of record.3-7643-8414-X Includes bibliographical references.""TABLE OF CONTENTS""; ""WHY SHOULD AN ARCHITECT CARE ABOUT COMPUTER GAMES?""; ""AND WHAT CAN A GAME DESIGNER TAKE FROM ARCHITECTURE?""; ""THE ARCHITECTURE OF COMPUTER AND VIDEO GAMES""; ""1 A SHORT SPACE-TIME HISTORY OF INTERACTIVE ENTERTAINMENT""; ""MAKE BELIEVE URBANISM""; ""2 THE LUDIC CONSTRUCTION OF THE DIGITAL METROPOLIS""; ""UBIQUITOUS GAMES""; ""3 ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES""; ""SERIOUS FUN""; ""4 UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING""; ""FAITES VOS JEUX""; ""5 GAMES BETWEEN UTOPIA AND DYSTOPIA""""AUTHOR BIOGRAPHIES & IMAGE COPYRIGHTS""""LETâ€?S PLAY!""Video gamesVideo gamesDesignVideo games.Video gamesDesign.720.1Borries Friedrich von788691Walz Steffen P.1973-1526259Böttger Matthias1974-1526260Davidson Drew1970-1526261Kelley Heather1969-1526262Kücklich Julian1974-1526263MiAaPQMiAaPQMiAaPQBOOK9910782365703321Space time play3768177UNINA