01953nam 2200529I 450 991078204450332120230617005751.00-429-29489-11-4398-6444-6(CKB)1000000000522193(CtWfDGI)bks00015581(SSID)ssj0000283447(PQKBManifestationID)11251707(PQKBTitleCode)TC0000283447(PQKBWorkID)10248306(PQKB)10422691(MiAaPQ)EBC3059480(Au-PeEL)EBL3059480(CaPaEBR)ebr10158325(OCoLC)922955266(OCoLC)228145391(FlBoTFG)9780429294891(EXLCZ)99100000000052219320190417d2003 uy 0engur||| |||||txtccrRealistic Ray Tracing /by Peter Shirley and R. Keith Morley2nd ed.Boca Raton, FL :Taylor and Francis, an imprint of A K Peters/CRC Press,2003.1 online resource (xv, 225 pages illustrations1-56881-198-5 Includes bibliographical references (p. 221-222) and index.Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.Computer graphicsComputer graphics.006.6/2Shirley Peter300328 Morley R. KeithFlBoTFGFlBoTFGBOOK9910782044503321Realistic Ray Tracing3802379UNINA