04866nam 2200649 a 450 991078146210332120200520144314.01-283-34972-897866133497291-84969-143-6(CKB)2550000000040875(EBL)948506(OCoLC)797917441(SSID)ssj0000522638(PQKBManifestationID)11346320(PQKBTitleCode)TC0000522638(PQKBWorkID)10539190(PQKB)10076864(MiAaPQ)EBC948506(Au-PeEL)EBL948506(CaPaEBR)ebr10481031(CaONFJC)MIL334972(PPN)228048354(EXLCZ)99255000000004087520110714d2011 uy 0engur|n|---|||||txtccrFlash development for Android cookbook[electronic resource] over 90 recipes to build exciting Android applications with Flash, Flex, and AIR /Joseph Labrecque ; [foreword by Scott Janousek]Birmingham, U.K. Packt Pub.20111 online resource (372 p.)"Quick answers to common problems"--Cover.Includes index.1-84969-142-8 Cover; Copyright; Credits; Foreword; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Ready to Work with Android: Development Environment and Project Setup; Introduction; Using Flash Professional CS5.5 to develop Android applications; Targeting AIR for Android with Flash Professional CS5.5; Using Flash Builder 4.5 to develop Android applications; Enabling Flash Builder 4 or Flex Builder to access Flex Mobile SDKs; Using Flash Builder 4 and below to develop Android applications; Enabling Powerflasher FDT 4.1 to access Flex Mobile SDKsUsing Powerflasher FDT 4.1 and below to develop Android applicationsConverting a standard Flex project to a Flex Mobile project; Configuring the AIR SDK to package AIR for Android applications on Windows; Configuring the AIR SDK to package AIR for Android applications on Linux or Mac OS; Chapter 2: Interaction Experience: Multitouch, Gestures, and Other Input; Introduction; Detecting supported device input types; Detecting whether or not a device supports multitouch; Verifying specific gesture support for common interactions; Using gestures to zoom a display objectUsing gestures to pan a display objectUsing gestures to swipe a display object; Using gestures to rotate a display object; Accessing raw touchpoint data; Creating a custom gesture based upon touchPoint data; Emulating the Android long-press interaction; Invoking the virtual keyboard programmatically; Responding to Android soft-key interactions; Responding to trackball and D-Pad events; Chapter 3: Movement through Space: Accelerometer and Geolocation Sensors; Introduction; Detecting whether or not an Android device supports the accelerometer; Detecting Android device movement in 3D spaceAdjusting the accelerometer sensor update intervalUpdating display object position through accelerometer events; Switching between portrait and landscape based upon device tilt; Detecting whether or not a device supports a geolocation sensor; Retrieving device geolocation sensor data; Adjusting the geolocation sensor update interval; Retrieving map data through geolocation coordinates; Chapter 4: Visual and Audio Input: Camera and Microphone Access; Introduction; Detecting camera and microphone support; Using the traditional camera API to save a captured imageUsing the Mobile CameraUI API to save a captured photographUsing the Mobile CameraUI API to save a captured video; Using the device microphone to monitor audio sample data; Recording Microphone Audio Sample Data; Chapter 5: Rich Media Presentation: Working with Images, Video, and Audio; Introduction; Loading photographs from the device cameraRoll; Applying Pixel Bender Shader effects to loaded images; Playing video files from the local file system or over HTTP; Playing remote video streams over RTMP; Playing audio files from the local file system or over HTTPGenerating an audio spectrum visualizerOver 90 recipes to build exciting Android applications with Flash, Flex, and AIRApplication softwareDevelopmentApplication softwareDevelopment.005.252005.265005.268Labrecque Joseph1084090JanousĖŒek Scott1484405MiAaPQMiAaPQMiAaPQBOOK9910781462103321Flash development for Android cookbook3703021UNINA