02285nam 2200541Ia 450 991078118940332120230721005710.00-8166-7060-9(CKB)2550000000005140(EBL)471772(OCoLC)503575450(SSID)ssj0000334710(PQKBManifestationID)11254746(PQKBTitleCode)TC0000334710(PQKBWorkID)10260313(PQKB)10427335(MiAaPQ)EBC471772(Au-PeEL)EBL471772(CaPaEBR)ebr10353988(EXLCZ)99255000000000514020090629d2009 ub 0engur|n|---|||||txtccrThe anime machine[electronic resource] a media theory of animation /Thomas LamarreMinneapolis University of Minnesota Press20091 online resource (425 p.)Description based upon print version of record.0-8166-5154-X Includes bibliographical references and index.Contents; Preface; Introduction: The Anime Machine; Part I. Multiplanar Image; Part II. Exploded View; Part III. Girl Computerized; Conclusion: Patterns of Serialization; Notes; Bibliography; IndexDespite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that animation demands sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media.Media theory of animationAnimated filmsJapanHistory and criticismAnimation (Cinematography)JapanAnimated filmsHistory and criticism.Animation (Cinematography)791.43340952--dc22LaMarre Thomas1959-954115MiAaPQMiAaPQMiAaPQBOOK9910781189403321The anime machine3689531UNINA