03541nam 2200661Ia 450 991078092430332120230206204010.01-282-44096-99786612440960981-281-125-7(CKB)2550000000002218(EBL)477124(OCoLC)555907323(SSID)ssj0000333792(PQKBManifestationID)11242066(PQKBTitleCode)TC0000333792(PQKBWorkID)10377748(PQKB)10506357(MiAaPQ)EBC477124(WSP)00000848(Au-PeEL)EBL477124(CaPaEBR)ebr10361752(CaONFJC)MIL244096(iGPub)WSPCB0001491(EXLCZ)99255000000000221820090112d2008 uy 0engur|n|---|||||txtccr3D online multimedia & games[electronic resource] processing, transmission and visualization /Irene Cheng ... [et al.]Singapore ;Hackensack, N.J. World Scientificc20081 online resource (369 p.)Description based upon print version of record.981-270-587-2 Includes bibliographical references.Contents; 1. Introduction; 2. Adaptive Bandwidth Monitoring for QoS Based Retrieval A. Basu, I. Cheng, L. Ying and Y. Yu; 3. Wireless Protocols A. Khan; 4. Overview of 3D Coding and Simplification I. Cheng and L. Ying; 5. Scale-Space Filtering and LOD - The TexMesh Model I. Cheng; 6. Adaptive Online Transmission of Photo-Realistic Textured Mesh I. Cheng; 7. Perceptual Issues in a 3D TexMesh Model I. Cheng; 8. Quality Metric for Approximating Subjective Evaluation of 3D Objects A. Basu, I. Cheng and Y. Pan; 9. Perceptually Optimized 3D Transmission over Wireless Networks I. Cheng and A. Basu10. Predictive Schemes for Remote Visualization of 3D Models P. Zanuttigh and G. M. Cortelazzo11. A Rate Distortion Theoretic Approach to Remote Visualization of 3D Models N. Brusco, P. Zanuttigh, D. S. Taubman and G. M. Cortelazzo; 12. 3D Content Creation by Passive Optical Methods L. Ballan, N. Brusco and G. M. Cortelazzo; 13. 3D Visualization and Compression of Photorealistic Panoramic Backgrounds P. Zanuttigh, G. M. Cortelazzo and L. MacDonald; 14. A 3D Game - Castles G. Xiao, Z. Cai, L. Ying and A. Basu; 15. A Networked Version of Castles D. Lien, M. McElhinney, L. Ying and A. Basu16. A Networked Multiplayer Java3D Game - Siege E. Benner, J. Kostek, L. Ying and A. Basu17. Collaborative Online 3D Editing I. Cheng, M. Bates and A. BasuThe topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games.Multimedia systemsThree-dimensional imagingImaging systemsVideo gamesDesignMultimedia systems.Three-dimensional imaging.Imaging systems.Video gamesDesign.006.7Cheng Irene1566417MiAaPQMiAaPQMiAaPQBOOK99107809243033213D online multimedia & games3836889UNINA