05029nam 2200637 a 450 991078078810332120230505164606.01-282-30505-097866123050541-84719-893-7(CKB)2430000000040741(EBL)956364(OCoLC)798536343(SSID)ssj0000344920(PQKBManifestationID)12107061(PQKBTitleCode)TC0000344920(PQKBWorkID)10312870(PQKB)10319058(MiAaPQ)EBC956364(Au-PeEL)EBL956364(CaPaEBR)ebr10430365(CaONFJC)MIL230505(PPN)228039037(EXLCZ)99243000000004074120101217d2009 uy 0engur|n|---|||||txtrdacontentcrdamediacrrdacarrier3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine /Gastón C. HillarBirmingham, United Kingdom :Packt Publishing,20091 online resource (452 pages)Learn by doing : less theory, more resultsIncludes index.1-84719-892-9 Cover; Table of Contents; Preface; Chapter 1: Lights, Camera, and Action!; UFOs in the sky!: Invaders; Time for action - preparing the development environment; Time for action - recognizing digital art assets; Time for action - creating the raster digital content; Digital Content Creation tools; Basic elements of a 2D and/or 3D real-time game; Programming responsibilities; Time for action - installing tools to manipulate; scalable digital content; XAML works fine with Silverlight 3; Time for action - creating the scalable digital content in XAML; Previewing and scaling XAML vector graphicsTime for action - testing the scalable digital contentusing XamlPad; Editing vector illustrations using Expression Design; Preparing a gaming framework; Time for action - creating Silverlight applications; Time for action - building and running Silverlight applications; Programming event handlers in the main page; Time for action - creating XBAP WPF applications; Time for action - building and running the; XBAP WPF applications; Summary; Chapter 2: Working with 2D Characters; Creating an accelerated graphics viewport; Time for action - enabling hardware accelerationTime for action - transforming media using the GPUCaching rendered content; Scaling and rotating a vector-based illustration; Time for action - shaking many illustrations at the same time; Running loops faster; Accelerating transforms and blends; Using 2D vectors; Time for action - detecting GPU-acceleration problems; Understanding GPU acceleration limitations; Creating encapsulated object-oriented characters; Time for action - creating User Control classes to hold images; Time for action - displaying images and sprites; Showing a sprite on the screen; Defining the behaviorUnderstanding dimensionsManaging resolutions; Screen resolutions; Summary; Chapter 3: Combining Sprites with Backgrounds; The first remake assignment; Time for action - creating sprites based on XAML; vector-based graphics; Defining the relative center point; Time for action - creating a specialized sprite; management class; Taking full advantage of object-oriented capabilities; Preparing the classes for inheritance; Wrapping a UserControl to manage it; Time for action - creating a superclass for some characters; Time for action - creating the subclasses for the charactersTime for action - creating methods for the game loopCreating objects on the fly; Managing dynamic objects; Time for action - writing the game loop; Animating multiple sprites; Managing a complex game loop; Time for action - detecting collisions between 2D characters; Using colors to paint sprites; Summary; Chapter 4: Working with 3D Characters; The second remake assignment; Time for Action - exporting a 3D model without; considering textures; XAML 3D models; Time for action - from DCC tools to WPF; XBAP WPF applications with 3D content; Time for action - displaying a 3D model in a 2D screenwith WPFA practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics EngineVideo gamesProgrammingThree-dimensional display systemsVideo gamesProgramming.Three-dimensional display systems.005.1Hillar Gastón C903111MiAaPQMiAaPQMiAaPQBOOK99107807881033213D game development with Microsoft Silverlight 33783119UNINA