04477oam 2200721Ka 450 991077940260332120190503073413.00-262-31348-01-299-44320-60-262-31347-2(CKB)2550000001018248(EBL)3339600(SSID)ssj0000859972(PQKBManifestationID)11499665(PQKBTitleCode)TC0000859972(PQKBWorkID)10896182(PQKB)11187163(MiAaPQ)EBC3339600(CaBNVSL)mat06504631(IDAMS)0b00006481d40246(IEEE)6504631(OCoLC)834129265(OCoLC)960199862(OCoLC)961598962(OCoLC)962581705(OCoLC)988434634(OCoLC)991926552(OCoLC)1001577421(OCoLC)1003430736(OCoLC)1037925583(OCoLC)1038574989(OCoLC)1045522525(OCoLC)1066616352(OCoLC)1081278220(OCoLC-P)834129265(MaCbMITP)8947(Au-PeEL)EBL3339600(CaPaEBR)ebr10678828(CaONFJC)MIL475570(OCoLC)834129265(PPN)258398949(EXLCZ)99255000000101824820130401d2013 uy 0engur|n|---|||||txtccrAmbient commons attention in the age of embodied information /Malcolm McCulloughCambridge, Massachusetts The MIT Press[2013]1 online resource (366 p.)Description based upon print version of record.0-262-01880-2 Includes bibliographical references and index.Contents; Preface; Acknowledgments; Prologue: Street Level; I Ideas of the Ambient; 1 Ambient; 2 Information; 3 Attention; 4 Embodiment; 5 Fixity; II Toward an Environmental History of Information; 6 Tagging the Commons; 7 Frames and Facades; 8 Architectural Atmospheres; 9 Megacity Resources; 10 Environmental History; 11 Governing the Ambient; 12 Peak Distraction; Epilogue: Silent Commons; Notes; Name Index; Subject IndexThe world is filling with ever more kinds of media, in ever more contexts and formats. Glowing rectangles have become part of the scene; screens, large and small, appear everywhere. Physical locations are increasingly tagged and digitally augmented. Sensors, processors, and memory are not found only in chic smart phones but also built into everyday objects. Amid this flood, your attention practices matter more than ever. You might not be able to tune this world out. So it is worth remembering that underneath all these augmentations and data flows, fixed forms persist, and that to notice them can improve other sensibilities. In Ambient Commons, Malcolm McCullough explores the workings of attention though a rediscovery of surroundings. Not all that informs has been written and sent; not all attention involves deliberate thought. The intrinsic structure of space -- the layout of a studio, for example, or a plaza -- becomes part of any mental engagement with it. McCullough describes what he calls the Ambient: an increasing tendency to perceive information superabundance whole, where individual signals matter less and at least some mediation assumes inhabitable form. He explores how the fixed forms of architecture and the city play a cognitive role in the flow of ambient information. As a persistently inhabited world, can the Ambient be understood as a shared cultural resource, to be socially curated, voluntarily limited, and self-governed as if a commons? Ambient Commons invites you to look past current obsessions with smart phones to rethink attention itself, to care for more situated, often inescapable forms of information.Architectural designPhilosophyInformation commonsComputer-aided designHuman-computer interactionCOMPUTER SCIENCE/Human Computer InteractionDIGITAL HUMANITIES & NEW MEDIA/GeneralSOCIAL SCIENCES/Media StudiesArchitectural designPhilosophy.Information commons.Computer-aided design.Human-computer interaction.720.1/08McCullough Malcolm9419OCoLC-POCoLC-PBOOK9910779402603321Ambient commons3838880UNINA05811nam 22007815 450 991030036450332120220412010314.09781484238110148423811710.1007/978-1-4842-3811-0(CKB)4100000006519999(MiAaPQ)EBC5514554(DE-He213)978-1-4842-3811-0(CaSebORM)9781484238110(PPN)230542662(OCoLC)1056626390(OCoLC)on1056626390(EXLCZ)99410000000651999920180911d2018 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierUX fundamentals for non-UX professionals user experience principles for managers, writers, designers, and developers /by Edward Stull1st edition. 2018.Berkeley, CA :Apress :Imprint: Apress,2018.©20181 online resource (xiv, 349 pages) color illustrations9781484238103 1484238109 Part 1: UX Principles -- Chapter 1: UX Is Unavoidable -- Chapter 2: You Are Not the User -- Chapter 3: You Compete with Everything -- Chapter 4: The User Is on a Journey -- Chapter 5: Keep It Simple -- Chapter 6: Users Collect Experiences -- Chapter 7: Speak the User's Language -- Chapter 8: Favor the Familiar -- Chapter 9: Stability, Reliability, and Security -- Chapter 10: Speed -- Chapter 11: Usefulness -- Chapter 12: The Lives in Front of Interfaces -- Part 2: Being Human -- Chapter 13: Perception -- Chapter 14: Attention -- Chapter 15: Flow -- Chapter 16: Laziness -- Chapter 17: Memory -- Chapter 18: Rationalization -- Chapter 19: Accessibility -- Chapter 20: Storytelling -- Part 3: Persuasion -- Chapter 21: Empathy -- Chapter 22: Authority -- Chapter 23: Motivation -- Chapter 24: Relevancy -- Chapter 25: Reciprocity -- Chapter 26: Product -- Chapter 27: Price -- Chapter 28: Promotion -- Chapter 29: Place -- Part 4: Process -- Chapter 30: Waterfall, Agile, and Lean -- Chapter 31: Problem Statements -- Chapter 32: The Three Searches -- Chapter 33: Quantitative Research -- Chapter 34: Calculator Research -- Chapter 35: Qualitative Research -- Chapter 36: Reconciliation -- Chapter 37: Documentation -- Chapter 38: Personas -- Chapter 39: Journey Mapping -- Chapter 40: Knowledge Mapping -- Chapter 41: Kano Modeling -- Chapter 42: Heuristic Review -- Chapter 43: User Testing -- Chapter 44: Evaluation -- Chapter 45: Conclusion -- Appendix A: Resources for Further Reading.-.Demystify UX and its rules, contradictions, and dilemmas. This book provides real-world examples of user experience concepts that empower teams to create compelling products and services, manage social media, interview UX candidates, and oversee product teams. From product decisions to performance reviews, your ability to participate in discussions about UX has become vital to your company's success as well as your own. However, UX concepts can seem complex. Many UX books are written by and for UX professionals. UX Fundamentals for Non-UX Professionals serves the needs of project managers, graphic designers, copyeditors, marketers, and others who wish to understand UX design and research. You will discover how UX has influenced history and continues to affect our daily lives. Entertaining real-world examples demonstrate what a massive, WWII-era tank teaches us about design, what a blue flower tells us about audiences, and what drunk marathoners show us about software. What You'll Learn: Know the fundamentals of UX through real-world examples. Acquire the skills to participate intelligently in discussions about UX design and research Understand how UX impacts business, including product, pricing, placement, and promotion as well as security, speed, and privacy.User experience fundamentals for non-user experience professionalsUser interfaces (Computer systems)Engineering designComputers and civilizationDesignManagementIndustrial managementApplication softwareUser Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Engineering Designhttps://scigraph.springernature.com/ontologies/product-market-codes/T17020Computers and Societyhttps://scigraph.springernature.com/ontologies/product-market-codes/I24040Design, generalhttps://scigraph.springernature.com/ontologies/product-market-codes/K19000Innovation/Technology Managementhttps://scigraph.springernature.com/ontologies/product-market-codes/518000Information Systems Applications (incl. Internet)https://scigraph.springernature.com/ontologies/product-market-codes/I18040User interfaces (Computer systems)Engineering design.Computers and civilization.Design.Management.Industrial management.Application software.User Interfaces and Human Computer Interaction.Engineering Design.Computers and Society.Design, general.Innovation/Technology Management.Information Systems Applications (incl. Internet).005.437Stull Edwardauthttp://id.loc.gov/vocabulary/relators/aut1057793UMIUMIBOOK9910300364503321UX Fundamentals for Non-UX Professionals2494533UNINA