05601nam 2200685Ka 450 991077807520332120101115152719.01-280-77105-497866136818291-84855-181-9(CKB)1000000000767381(EBL)453279(OCoLC)609843571(SSID)ssj0000357125(PQKBManifestationID)11925369(PQKBTitleCode)TC0000357125(PQKBWorkID)10350959(PQKB)11418635(MiAaPQ)EBC453279(Au-PeEL)EBL453279(CaPaEBR)ebr10310683(UtOrBLW)bslw06322488(EXLCZ)99100000000076738120101115d2008 uy 0engurun|||||||||txtccrBeyond health insurance[electronic resource] public policy to improve health /edited by Lorens Helmchen, Robert Kaestner, Anthony Lo SassoBingley JAI Press20081 online resource (219 p.)Advances in health economics and health services research,0731-2199 ;v. 19"In light of the imbalance in health policy debate in the United States, in November 2007, the Institute of Government and Public Affairs and College of Medicine at the University of Illinois sponsored a conference entitled 'Beyond health insurance: public policy to improve health'--Introd.1-84855-180-0 Includes bibliographical references.Quantifying national spending on wellness and prevention / George Miller, Charles Roehrig, Paul Hughes-Cromwick, Craig Lake -- Spillover effects of prescription drug withdrawals / John Cawley, John A. Rizzo -- The psychology of nutrition messages / Heather Schofield, Sendhil Mullainathan -- Evaluation criteria for report cards of healthcare providers / Jesse D. Schold -- Evaluating the value of genomic diagnostics : implications for clinical practice and public policy / Amalia M. Issa -- Achieving the healthy people 2010 goal of elimination of health disparities : what will it take? / Kevin Fiscella -- Influence, information overload, and information technology in health care / James B. Rebitzer, Mari Rege, Christopher Shepard -- Health disparities and direct-to-consumer advertising of pharmaceutical products / Rosemary J. Avery, Donald Kenkel, Dean R. Lillard, Alan Mathios, Hua Wang -- Pharmaceutical innovation and the longevity of Australians : a first look / Frank R. Lichtenberg, Gautier Duflos -- Introduction / Lorens Helmchen, Robert Kaestner, Anthony Lo Sasso.Much of the debate about health policy in the United States has focused on the availability of health insurance coverage and the relatively large number of individuals who are uninsured. While tackling the problem of the uninsured might improve access to and utilization of health care, it would likely have little effect on the health of the population, as there is only a weak connection between health insurance coverage and health. Expanding health insurance coverage alone is unlikely to significantly improve the health of the population or narrow health disparities within the population, given that many of the major causes of poor health such as smoking, obesity, and physical inactivity are largely unaffected by health insurance. The narrow focus on the uninsured in the health policy debate comes at the expense of other policies that could improve health faster and more significantly for every dollar spent.It is well known that the United States spends approximately twice as much per capita on health care as most other developed nations, but that there is little difference in population health between the United States and other developed nations. This suggests that we are on the 'flat part of the curve' of health care spending with respect to health and as a result need to pursue other approaches for improving population health.In light of the imbalance in the health policy debate in the US, in November 2007, the Institute of Government and Public Affairs and the College of Medicine of the University of Illinois sponsored a conference entitled, Beyond Health Insurance: Public Policy to Improve Health. The purpose of the conference was to make available to the public new research on policies that can significantly improve the health of the US population. The conference focused on four areas: reducing racial and ethnic health disparities, preventing disease and promoting health, developing and regulating pharmaceuticals, and improving consumer information.Advances in health economics and health services research ;v. 19.Business & EconomicsInsuranceHealthbisacshHealth systems & servicesbicsscPublic health & preventive medicinebicsscHealth insurance policiesBusiness & EconomicsInsuranceHealth.Health systems & services.Public health & preventive medicine.Health insurance policies.362.10973362.11Houser Daniel1502722McCabe Kevin1502723Helmchen Lorens1502724Kaestner Robert1502725Lo Sasso Anthony T(Anthony Thomas)1502726UtOrBLWUtOrBLWBOOK9910778075203321Beyond health insurance3730653UNINA06349nam 22006375 450 991029851100332120251116135947.03-319-10208-710.1007/978-3-319-10208-5(CKB)3710000000306001(EBL)1965392(OCoLC)908083323(SSID)ssj0001385911(PQKBManifestationID)11746779(PQKBTitleCode)TC0001385911(PQKBWorkID)11350110(PQKB)10476073(DE-He213)978-3-319-10208-5(MiAaPQ)EBC1965392(PPN)183088530(EXLCZ)99371000000030600120141122d2015 u| 0engur|n|---|||||txtccrGamification in Education and Business /edited by Torsten Reiners, Lincoln C. Wood1st ed. 2015.Cham :Springer International Publishing :Imprint: Springer,2015.1 online resource (749 p.)Description based upon print version of record.3-319-10207-9 Includes bibliographical references at the end of each chapters and index.Introduction -- A RECIPE for Meaningful Gamification -- Studying Gamification: the Effect of Rewards and Incentives on Motivation -- A Conceptual Framework for Gamification Measurement -- Implementing Game Design in Gamification -- Applied Behavioral Economics: A Game Designer’s Perspective -- Towards Leveraging Behavioral Economics in Mobile Application Design -- A Parallel Universe: Psychological Principles in the Language of Game Design -- Context to Culture for Gamification HCI Requirements: Familiarity and Enculturement -- Psychological Theory and the Gamification of Learning -- A History and Frameworks of Digital Badges in Education -- Game-Based Assessment: The Mash-Up We’ve Been Waiting For -- A gamification-based framework for developing learning activities of computational thinking -- Educational Gamified Science Simulations -- From Market Place to Collusion Detection: Case Studies of Gamification in Education -- Physical skills and digital gaming – the relationship between basketball and an augmented reality adaption -- Storytelling to Immersive Learners in an Authentic Virtual Learning Environment -- Shaping Behaviours through Space and Place in Gamified Virtual Learning Environments -- The Development and Assessment of a Team-based Management Game -- Gamification in Virtual Worlds for Learning: A Case Study of PIERSiM for Business Education -- Theoretical Considerations for Game-Based e-Learning Analytics -- Critical Perspective on Gamification in Education -- Implementing Gamification: Requirements and Gamification Platforms -- Workplace Psychology and Gamification: Theory and Application -- The Gamification as a Resourceful Tool to Im-prove Work Performance -- Gamification in the Enterprise: Differences from Consumer Market, Implications, and a Method to Manage Them -- Designing gamification to guide competitive and cooperative behavior in teamwork -- Gamification & Law -- How to Avoid the Dark Side of Gamification: Ten Business Scenarios and Their Unintended Consequences -- Gamification of Survey Research: Empirical Results from Gamifying a Conjoint Experiment -- Project knowledge management while simply playing! Gaming mechanics in project knowledge management systems -- How Gamification Can Help Companies to Become More Sustainable – a Case Study on Ride Sharing -- Gamification: Supported Exploration and Practicing for Automotive User Interfaces and Vehicle Functions -- Application of Game Thinking and Game Elements in New Joiner Induction and On-boarding Process: A Business Case Study -- Gamification: The Measurement of Benefits.This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book’s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book’s goal is to help bring together the theories from these different disciplines to the field of practice in education and business. The book is divided into four parts: Theory, Education, Business, and Use Cases. Part I provides a foundation on the theory of gamification and offers insight into some of the outstanding questions that have yet to be addressed. In Part II, the application and value that gamification can bring within the education sector is examined. The book then changes focus in Part III to spotlight the use of gamification within business environments. The topics also cover educational aspects like improved learning outcomes, motivation, and learning retention at the workplace. Finally Part IV concentrates on the applications and use of gamification through a series of case studies and key elements that are used in real situations to drive real results.Game theoryEducational technologyGame Theoryhttps://scigraph.springernature.com/ontologies/product-market-codes/W29020Game Theory, Economics, Social and Behav. Scienceshttps://scigraph.springernature.com/ontologies/product-market-codes/M13011Educational Technologyhttps://scigraph.springernature.com/ontologies/product-market-codes/O21000Game theory.Educational technology.Game Theory.Game Theory, Economics, Social and Behav. Sciences.Educational Technology.330330.0151371.33519Reiners Torstenedthttp://id.loc.gov/vocabulary/relators/edtWood Lincoln C.edthttp://id.loc.gov/vocabulary/relators/edtBOOK9910298511003321Gamification in Education and Business2531225UNINA