02710oam 2200769I 450 991077799650332120220818222456.01-317-45265-81-315-69837-41-317-45266-61-282-11953-297866121195380-7656-2442-710.4324/9781315698373(CKB)1000000000754544(EBL)435234(OCoLC)506072889(SSID)ssj0000312731(PQKBManifestationID)11260507(PQKBTitleCode)TC0000312731(PQKBWorkID)10332110(PQKB)11110049(MiAaPQ)EBC1899956(MiAaPQ)EBC435234(Au-PeEL)EBL1899956(CaPaEBR)ebr10292213(CaONFJC)MIL211953(OCoLC)898771295(OCoLC)958108754(Au-PeEL)EBL435234(FINmELB)ELB142012(PPN)229894844(EXLCZ)99100000000075454420180706e20152008 uy 0engurcn|||||||||txtccrVideogames and education /Harry J. BrownLondon ;New York :Routledge,2015.1 online resource (248 p.)History, humanities, and new technologyFirst published 2008 by M.E. Sharpe.0-7656-1997-0 0-7656-1996-2 Includes bibliographical references (p. 201-209) and index.Videogames and Education; Contents; Acknowledgments; Introduction: Of Orangutans and Cyborgs; Chronology; I POETICS; II RHETORIC; III PEDAGOGY; Notes; Glossary; Videogame Bibliography; Bibliography; Index; About the AuthorVideogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning.History, humanities, and new technology.Video games and educationVideo gamesPsychological aspectsLearning, Psychology ofVideo games and childrenVideo gamesPsychological aspects.Learning, Psychology of.Video games and children.794.801/981.65bclBrown Harry J(Harry John),1972-,858558MiAaPQMiAaPQMiAaPQBOOK9910777996503321Videogames and education3815390UNINA