03464oam 22008535 450 991077797330332120200520144314.01-282-06087-297866120608780-8213-7784-110.1596/978-0-8213-6478-9(CKB)1000000000764069(EBL)459489(OCoLC)567812602(SSID)ssj0000088498(PQKBManifestationID)11981247(PQKBTitleCode)TC0000088498(PQKBWorkID)10082117(PQKB)11118027(MiAaPQ)EBC459489(MiAaPQ)EBC5292502(Au-PeEL)EBL459489(CaPaEBR)ebr10288138(CaONFJC)MIL1144227(OCoLC)936300937(Au-PeEL)EBL5292502(CaONFJC)MIL206087(OCoLC)1028939877(The World Bank)ocn144514210(US-djbf)15545963(EXLCZ)99100000000076406920081205d2009 uf 0engurcn|||||||||txtrdacontentcrdamediacrrdacarrierNew industries from new places : the emergence of the software and hardware industries in China and India /Neil Gregory, Stanley Nollen, Stoyan TenevStanford, Calif. :Stanford Economics and Finance/Stanford University Press ;Washington, D.C. :World Bank[2009]copyright 2009.xvii, 255 pages illustrations ;23 cmDescription based upon print version of record.0-8047-6280-5 0-8213-6478-2 Includes bibliographical references (p. 229-239) and index.Contents; Foreword; Acknowledgments; About the Authors; Abbreviations; Part I Foundations; Tables; Figures; Boxes; Part II Software; Part III Hardware; Part IV Summary and Conclusions; References and Other Resources; IndexSoftware comes from India, hardware comes from China. Why is that? Why did China and India take such different paths to global dominance in new high-tech industries? Will their paths continue to diverge or converge? How can other countries learn from their successes and failures in reaching global scale in new industries? To answer these questions, this book presents the first rigorous comparison of the growth of the IT industries in China and India, based on interviews with over 300 companies. It explains the different growth paths of the software and hardware sectors in each country, providiWorld Bank e-Library.Computer software industryChinaComputer software industryIndiaComputer industryChinaComputer industryIndiaComputer software industryComputer software industryComputer industryComputer industry338.4/70040951Gregory Neil F280172Nollen Stanley D1503860Tenev Stoyan1961-280173DLCDLCBTCTABAKERYDXCPUKMC#PCDXBWXDLCBOOK9910777973303321New industries from new places3732546UNINA02770nam 2200613 a 450 991096252960332120251117065645.01-315-58056-X1-317-14065-61-317-14064-81-283-12870-597866131287060-7546-9940-4(CKB)2670000000083785(EBL)711350(OCoLC)732959036(SSID)ssj0000536398(PQKBManifestationID)12200818(PQKBTitleCode)TC0000536398(PQKBWorkID)10549397(PQKB)11723239(Au-PeEL)EBL711350(CaPaEBR)ebr10470864(CaONFJC)MIL919095(MiAaPQ)EBC711350(EXLCZ)99267000000008378520110325d2011 uy 0engur|n|---|||||txtccrEthnographies of the videogame gender, narrative and praxis /Helen Thornham1st ed.Farnham, Surrey, England ;Burlington, Vt. Ashgatec20111 online resource (218 p.)Description based upon print version of record.0-7546-7978-0 Includes bibliographical references and index.Cover; Contents; List of Figures; Acknowledgements; 1 Introductions: Videogames, Gender, Ethnography; 2 Constructing a Gendered Gaming Identity; 3 Articulating Pleasure: Gender, Technology and Power; 4 The Practices of Gameplay; 5 Bodies and Action; 6 Pleasure and the Imagined Gamer; 7 Conclusions: Towards a Theory of Domestic Videogaming; Appendix 1: Index and Statistics of Houses and Household Members; Appendix 2: Index of Interviews; Bibliography; IndexEthnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established power relationships within households. Thornham provides pertinent and reflexive commentary highlighting the relationships of gender and power in gaming practice.Video gamesVideo gamesSocial aspectsVideo games.Video gamesSocial aspects.306.4/87Thornham Helen476466MiAaPQMiAaPQMiAaPQBOOK9910962529603321Ethnographies of the videogame244377UNINA