02483nam 2200397 450 991076554260332120240215175041.01-83768-780-3(CKB)5580000000706335(NjHacI)995580000000706335(EXLCZ)99558000000070633520240215d2023 uy 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierDigital storytelling content and application /Şenay SabahLondon :IntechOpen,2023.1 online resource (xiv, 76 pages) illustrationsIntechOpen series, 11 ;91-83768-779-X 1. Introductory Chapter: From Traditional to Digital Storytelling -- 2. Perspective Chapter: A New Space of Storytelling -- 3. Perspective Chapter: Storytelling in Developing Countries - Changing the Narrative from the Perspectives of Learners in the Digital Spaces -- 4. Perspective Chapter: Re-Inventing Communicative Spaces - A Study to Assess the Shift of Traditional Puppetry Artifacts into Computer-Mediated Objects -- 5. Perspective Chapter: The Creative Surrogate -- 6. Thumb.CAD: Essays on Technology, Design and Image.Storytelling is a form of communication that has been present throughout a substantial span of human history. The advent of emerging technologies, such as augmented reality (AR), virtual reality (VR), and mixed reality, has significantly transformed the conventional narrative in the realm of digital storytelling. Currently, this technology has the potential to be utilised in various application domains spanning multiple fields of study. It holds significant value for various entities within a given society, including corporations, non-profit organisations, tourism operators, educators, developers of online and mobile games, marketers, and numerous other stakeholders operating within diverse contexts. Hence, one might suggest that digital storytelling possesses significant potential in contemporary society.Digital storytellingVirtual realityComputer programsDigital storytelling.Virtual realityComputer programs.006.7Sabah Şenay1669258NjHacINjHacIBOOK9910765542603321Digital storytelling4030412UNINA