03779nam 22006615 450 991074119270332120251009082147.03-031-39683-910.1007/978-3-031-39683-0(MiAaPQ)EBC30706863(CKB)27994398700041(Au-PeEL)EBL30706863(DE-He213)978-3-031-39683-0(PPN)272263389(EXLCZ)992799439870004120230817d2023 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierPrototyping User eXperience in eXtended Reality /by Monica Bordegoni, Marina Carulli, Elena Spadoni1st ed. 2023.Cham :Springer Nature Switzerland :Imprint: Springer,2023.1 online resource (139 pages)PoliMI SpringerBriefs,2282-25859783031396823 Includes bibliographical references.Introduction -- User Experience and User Experience Design -- Prototyping: practices and techniques -- Multisensory Interaction in eXtended Reality -- Case Studies -- Augmented Reality applications that aid in promoting sustainability -- Applications of multisensory experiences in eXtended Reality -- Connecting Reality and Virtuality -- Conclusions.This book examines two topics in the context of product design and enabling technologies: User eXperience (UX) and eXtended Reality (XR). UX regards the ways in which people interact with the environment and with objects and is considered of primary importance in many contexts. When developing new products, UX must be carefully designed and evaluated directly with the users. Prototyping is a well-known, effective, and widely used practice for design evaluation. The book describes how prototyping based on XR technologies, including Virtual, Augmented and Mixed Reality, is a suitable approach for testing ideas and products without fully physically building them. The major benefits, which are well explained and demonstrated in this book, consist in allowing users to experience products, including their appearance, functions, and usability, in a digital context that can be easily modified and customized according to the users’ feedback and the context of use. The audience of the book includes graduate students who wish to learn more about prototyping methods and technologies and product and digital application designers who can deepen their knowledge on advanced digital technologies for evaluating the designs of products and experiences.PoliMI SpringerBriefs,2282-2585User interfaces (Computer systems)Human-computer interactionComputer-aided engineeringVirtual realityAugmented realityUser Interfaces and Human Computer InteractionComputer-Aided Engineering (CAD, CAE) and DesignVirtual and Augmented RealityUser interfaces (Computer systems)Human-computer interaction.Computer-aided engineering.Virtual reality.Augmented reality.User Interfaces and Human Computer Interaction.Computer-Aided Engineering (CAD, CAE) and Design.Virtual and Augmented Reality.004.21Bordegoni Monica1423755Carulli MarinaSpadoni ElenaMiAaPQMiAaPQMiAaPQBOOK9910741192703321Prototyping User EXperience in EXtended Reality3552188UNINA