00803nam0-2200277 --450 991049505120332120210923122744.088-506-4942-820210923d2003----kmuy0itay5050 baitaIT 001yyDisegnare il giardinoidee, arredi e piante per piccoli spazi verdiDavid Stevensfotografie di Jerry HarpurBolognaCalderini2003144 p.ill.26x23 cmGiardiniProgetti71219Stevens,David165618Harpur,JerryITUNINAREICATUNIMARCBK9910495051203321PICONE 163PIC 163DARPUDARPUDisegnare il giardino1869686UNINA04343nam 22006375 450 991073486520332120251008135034.09783031330957303133095110.1007/978-3-031-33095-7(MiAaPQ)EBC30645960(Au-PeEL)EBL30645960(DE-He213)978-3-031-33095-7(CKB)27578216700041(OCoLC)1390919204(EXLCZ)992757821670004120230713d2023 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierFeeling Lucky The Production of Gambling Experiences in Monte Carlo and Las Vegas /by Paul Franke1st ed. 2023.Cham :Springer International Publishing :Imprint: Palgrave Macmillan,2023.1 online resource (264 pages)Worlds of Consumption,2945-6029Print version: Franke, Paul Feeling Lucky Cham : Springer International Publishing AG,c2023 9783031330940 1. Introduction -- 2. Building Paradise – City Spaces and the production process of consumption experiences -- 3. Consumption Spaces – Building Casinos and producing Experiences in Monaco -- 4. The Las Vegas Strip: Creating and Selling the American Gambling Experience -- 5. The Right Crowd: Exclusion and the Moral Economy of Casino Gambling -- 6. Working in the Casinos, how Casinos work – Careers and Professional Biographies as the Basis of Producing the Consumption Experience -- 7. The Production of Consumption Experiences through Gambling Practices -- 8. Happy Losers, Happy Consumers – Gamblers as Consumers of Experiences -- 9. Conclusion: Casinos, Consumption and Capitalism.Monte Carlo and Las Vegas have become synonymous with casino gambling. Both destinations featured it as part of a broad variety of leisure and consumption opportunities that normalized games of chance and created emotional atmospheres that supported the hedonistic aspects of gambling. Urban spaces and architecture were carefully designed to enable a rapid growth of the casino industry and produce experiences on previous unimaginable scale. Feeling Lucky, is a “making of story,” about cities which acquired a strange and captivating allure of mystery around them. It is more than a mere descriptive account, however. Combining urban history, the history of consumption, and sociological approaches it presents a compelling comparative history of Monte Carlo and the Las Vegas Strip between the 1860s and 1970s. Paul Franke takes the reader on a journey from arriving at the cities, through the carefully planned urban environments and into the famous casinos. The analysis follows the paths contemporary gamblers would have taken, right to the gambling tables and to the shifting gambling practices across a century. Franke shows that casino entrepreneurs succeeded in producing and selling gambling experiences by controlling spaces, adapt leisure practices and appeal to specific markets. Gamblers on the other hand regarded Monte Carlo and Las Vegas as places to engage in games of chance that would allow them to preserve their political, cultural, and moral identities. Paul Franke is an Assistant Professor at the Philipps University Marburg and Associated Researcher at Centre Marc Bloch, Germany. He specializes in the cultural history of markets and economies, urban history, and the history of gambling.Worlds of Consumption,2945-6029Cities and townsHistorySocial historyHistory, ModernUnited StatesHistoryUrban HistorySocial HistoryModern HistoryUS HistoryCities and townsHistory.Social history.History, Modern.United StatesHistory.Urban History.Social History.Modern History.US History.306.482Franke Paul1372772MiAaPQMiAaPQMiAaPQBOOK9910734865203321Feeling Lucky3403620UNINA