01562nam 2200361 450 991072978900332120230730105840.0(CKB)4960000000468955(NjHacI)994960000000468955(EXLCZ)99496000000046895520230730d2023 uy 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierGame-Based Learning and Gamification for Education /edited by Huei Tse HouBasel, Switzerland :MDPI - Multidisciplinary Digital Publishing Institute,2023.1 online resource (222 pages)3-0365-7515-4 The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or gamification in teaching. This reprint contains empirical studies and systematic reviews regarding the use of games in teaching, spanning many subject areas. It includes various gamification mechanisms, escape room educational games, the evaluation of various digital educational games, and other topics.Educational gamesGamificationEducational games.Gamification.371.33/7Hou Huei TseNjHacINjHaclBOOK9910729789003321Game-Based Learning and Gamification for Education3392049UNINA