01928nam 2200433Ia 450 991069792950332120090121125501.0(CKB)5470000002393700(OCoLC)298975291(EXLCZ)99547000000239370020090121d2005 ua 0engurmn|||||||||txtrdacontentcrdamediacrrdacarrierQuesta baseline and pre-mining ground-water quality investigation14Interpretation of ground-water geochemistry in catchments other than the Straight Creek catchment, Red River Valley, Taos County, New Mexico, 2002-2003[electronic resource] /by D. Kirk Nordstrom ... [and others] ; prepared in cooperation with the New Mexico Environment DepartmentRev. and repr., 2005.Boulder, Colo. :U.S. Geological Survey,2005.viii, 84 pages digital, PDF fileScientific investigations report ;2005-5050Title from title screen (viewed on Jan. 21, 2009).Includes bibliographical references (pages 81-84).Interpretation of ground-water geochemistry in catchments other than the Straight Creek catchment, Red River Valley, Taos County, New Mexico, 2002-2003Water qualityNew MexicoRed River ValleyHistoryGroundwaterQualityNew MexicoTaos CountyWater chemistryNew MexicoTaos CountyWater qualityHistory.GroundwaterQualityWater chemistryNordstrom Darrell Kirk1383015New Mexico.Environment Department.Geological Survey (U.S.)GPOGPOBOOK9910697929503321Questa baseline and pre-mining ground-water quality investigation3495704UNINA02326oam 2200541 450 991071609850332120210428083831.0(CKB)5470000002517115(OCoLC)1184671240(EXLCZ)99547000000251711520200819d2018 ua 0engurmn|||||||||txtrdacontentcrdamediacrrdacarrierChina's digital game sector /Matt Snyder[Washington, D.C.] :U.S.-China Economic and Security Review Commission,2018.1 online resource (31 pages) color illustrationsStaff research report / U.S.-China Economic and Security Review Commission"May 17, 2018."Includes bibliographical references (pages 25-31).Executive summary. -- China's digital game market. -- Importance of the digital game sector to the U.S. economy. -- China's government a digital games. Game "addiction". Social and political control. Government support for gaming activities. -- Market barriers to China's digital game market. -- China's acquisition of foreign gaming firms. -- IP rights protection China's digital game market. -- Implications for the United States. Mandatory licensing policies. Data privacy concerns. IP challenges. International competitiveness of Chinese games.Video games industryChinaVideo gamesChinaVideo games industryEconomic aspectsUnited StatesVideo gamesUnited StatesConsolidation and merger of corporationsIntellectual property infringementChinaEconomic policyVideo games industryVideo gamesVideo games industryEconomic aspectsVideo gamesConsolidation and merger of corporations.Intellectual property infringement.Snyder Matt1416946U.S.-China Economic and Security Review Commission,DIDDIDDIDOCLCFOCLCQGPOBOOK9910716098503321China's digital game sector3541409UNINA05010nam 22007095 450 991029990910332120251113185400.03-319-60582-810.1007/978-3-319-60582-1(CKB)3710000001411712(DE-He213)978-3-319-60582-1(MiAaPQ)EBC4884380(PPN)202992403(EXLCZ)99371000000141171220170623d2018 u| 0engurnn#008mamaatxtrdacontentcrdamediacrrdacarrierAdvances in Ergonomics in Design Proceedings of the AHFE 2017 International Conference on Ergonomics in Design, July 17−21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA /edited by Francisco Rebelo, Marcelo Soares1st ed. 2018.Cham :Springer International Publishing :Imprint: Springer,2018.1 online resource (XX, 1040 p. 448 illus.)Advances in Intelligent Systems and Computing,2194-5365 ;5883-319-60581-X Includes bibliographical references at the end of each chapters and index.A preventive ergonomic approach based on virtual and immersive reality -- Improving the design of virtual reality devices applying an ergonomic guideline -- Virtual reality self-induced motion sickness: An exploratory study -- Comparing three stimulus presentation types in a virtual reality experiment to study the route-choice of users during an emergency situation -- Methods and procedures for usability testing in virtual reality systems -- Eye tracking-based reverse inference approach for design of restaurant information display -- Ergonomics evaluation of a manual braking system for skateboards -- Improving HMI of vehicle exterior design using adaptive structures -- Ergonomic/human factors in the design process: Methodological tool for context characterization and analysis of accessibility -- Evaluation of macro-ergonomic methods for the application of organizational analyzes in start-ups -- Design and development of bionic hand prosthesis -- Modularity and variety in the customization of functional clothes for people with disabilities -- A study exploring the ergonomic facets in ethnic products -- Comparison of anthropometric data for the design of chairs between seven countries -- Segmentation of anthropometric data of the Brazilian female population. .This book provides readers with a timely snapshot of ergonomics research and methods applied to the design, development and prototyping – as well as the evaluation, training and manufacturing – of products, systems and services. Combining theoretical contributions, case studies, and reports on technical interventions, it covers a wide range of topics in ergonomic design including: ecological design; educational and game design; cultural and ethical aspects in design; user research and human–computer interaction in design; as well as design for accessibility and extreme environments, and many others. The book places special emphasis on new technologies such as virtual reality, state-of-the-art methodologies in information design, and human–computer interfaces. Based on the AHFE 2017 International Conference on Ergonomics in Design, held on July 17–21, 2017, in Los Angeles, California, USA, the book offers a timely guide for both researchers and design practitioners, including industrialdesigners, human–computer interaction and user experience researchers, production engineers and applied psychologists.Advances in Intelligent Systems and Computing,2194-5365 ;588Computational intelligenceEngineering designUser interfaces (Computer systems)Human-computer interactionCognitive psychologyManufacturesComputational IntelligenceEngineering DesignUser Interfaces and Human Computer InteractionCognitive PsychologyMachines, Tools, ProcessesComputational intelligence.Engineering design.User interfaces (Computer systems)Human-computer interaction.Cognitive psychology.Manufactures.Computational Intelligence.Engineering Design.User Interfaces and Human Computer Interaction.Cognitive Psychology.Machines, Tools, Processes.620.82Rebelo Franciscoedthttp://id.loc.gov/vocabulary/relators/edtSoares Marceloedthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK9910299909103321Advances in Ergonomics in Design2162351UNINA