02029nam 2200481 450 991071300060332120200618120611.0(CKB)5470000002498182(OCoLC)1140650774(EXLCZ)99547000000249818220200214d2012 ua 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierVegetation inventory projectBig Hole National Battlefield /John A. Erixson, Dan CoganFort Collins, Colorado :U.S. Department of Interior, National Park Service, Natural Resource Stewardship and Science,2012.1 online resource (approximately 178 pages) color illustrations, color maps +2 supplemental filesNatural Resource Report ;NPS/UCBN/NRR--2012/519"NPS 341/113955, April 2012"--Page ii."Experience your America"--Page 4 of cover.Includes appendixes.Supplemental file, "Accuracy assessment contengency table", requires Microsoft Excel.Includes bibliographical references (61-63).Vegetation inventory project -- Vegetation map -- Accuracy assessment contengency table.Big Hole National BattlefieldGeologyMontanaBig Hole National BattlefieldEnvironmental monitoringMontanaBig Hole National BattlefieldVegetation surveysMontanaBig Hole National BattlefieldBig Hole National Battlefield (Mont.)Environmental conditionsGeologyEnvironmental monitoringVegetation surveysErixson John A.1396914Cogan DanUnited States.National Park Service.Natural Resource Stewardship and Science,GPOGPOBOOK9910713000603321Vegetation inventory project3473877UNINA02855oam 2200709K 450 991079083500332120230710144636.00-262-31907-10-262-31906-3(CKB)2550000001169632(EBL)3339717(SSID)ssj0001082972(PQKBManifestationID)12442802(PQKBTitleCode)TC0001082972(PQKBWorkID)11103426(PQKB)10054245(StDuBDS)EDZ0000234271(MiAaPQ)EBC3339717(OCoLC)865508691(OCoLC)1055381686(OCoLC)1066448648(OCoLC)1081256858(OCoLC-P)865508691(MaCbMITP)9306(Au-PeEL)EBL3339717(CaPaEBR)ebr10819309(CaONFJC)MIL551617(OCoLC)865508691(EXLCZ)99255000000116963220131217d2013 uy 0engur|n|---|||||txtccrGameworld interfaces /Kristine JørgensenCambridge, Massachusetts :The MIT Press,[2013]©20131 online resource (191 p.)Description based upon print version of record.0-262-02686-4 1-306-20366-X Includes bibliographical references and index.Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface.Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine Jørgensen investigates different approaches to designing the game interface.Game world interfacesVideo gamesPsychological aspectsVideo gamesDesignUser interfaces (Computer systems)Virtual realityPsychological aspectsGAME STUDIES/Game DesignGAME STUDIES/GeneralDESIGN/Interactive DesignVideo gamesPsychological aspects.Video gamesDesign.User interfaces (Computer systems)Virtual realityPsychological aspects.794.8Jorgensen Kristine1978-1567207OCoLC-POCoLC-PBOOK9910790835003321Gameworld interfaces3838426UNINA