01706oam 2200457 a 450 991070139450332120120611102522.0(CKB)5470000002417118(OCoLC)770071560(EXLCZ)99547000000241711820120103d2011 ua 0engurbn|||||||||txtrdacontentcrdamediacrrdacarrierEducation reforms[electronic resource] examining the federal role in public school accountability : hearing before the Committee on Education and the Workforce, U.S. House of Representatives, One Hundred Twelfth Congress, first session, hearing held in Washington, DC, September 14, 2011Washington :U.S. G.P.O.,2011.1 online resource (iii, 84 pages) illustrationsTitle from title screen (viewed on Jan. 3, 2012)."Serial no. 112-38."Education reforms Educational changeUnited StatesEducational accountabilityUnited StatesFederal aid to educationUnited StatesSchool improvement programsUnited StatesPublic schoolsUnited StatesEvaluationEducation and stateUnited StatesEducational changeEducational accountabilityFederal aid to educationSchool improvement programsPublic schoolsEvaluation.Education and stateGPOGPOGPOBOOK9910701394503321Education reforms3438549UNINA05268oam 2200613K 450 991095937100332120240509045541.0978131515776413151577649781351654609135165460897813516546161351654616(CKB)4100000008403162(MiAaPQ)EBC5785744(OCoLC)1104139216(OCoLC-P)1104139216(FlBoTFG)9781315157764(OCoLC)1129091157(UkLoBP)BP9781315157764BVA(EXLCZ)99410000000840316220190610d2019 uy 0engurcnu---unuuutxtrdacontentcrdamediacrrdacarrierVR developer gems /William R. Sherman1st ed.Boca Raton :CRC Press,2019.London :Bloomsbury Publishing (UK),2023.1 online resource (695 pages)9781138030121 1138030120 Includes bibliographical references and index.Cover -- Half Title -- Title Page -- Copyright Page -- Contents -- Preface -- Editor -- List of Contributors -- Section I: The Medium of VR -- 1 VR as a Medium -- 2 VR and Media of Attraction: Design Lessons from History -- Section II: VR with Game Engines -- 3 Getting Started with SteamVR and Unity -- 4 UniCAVE: A Distributed Rendering System for Unity3D -- 5 Using the Kinect for Head-Tracked Perspective and Pointing in Stationary VR Displays -- 6 The Vehicle Pattern for Simplifying Cross-Platform Virtual Reality Development -- 7 WebXR: Virtual Reality… in the Browser -- 8 Greyhouse: Building the Neighborhood Coffee Shop in Unreal Engine for VR -- 9 Bridging Scientific Visualization and Unreal VR -- Section III: Interaction -- 10 Brownboxing: The Secret to Rapid VR Prototyping -- 11 Bi-Manual Interaction for Manipulation, Volume Selection, and Travel: Using the Leap Motion, Game Controllers and Mobile Devices -- 12 Effortless 3D Selection through Progressive Refinement -- 13 Travel in Virtual Reality -- 14 From Painting to Widgets, 6-DOF and Bimanual Input Beyond Pointing -- Section IV: Agents &amp -- Avatars -- 15 Making Virtual Reality Social: Getting Virtual Humans into Your Virtual Environment -- 16 Building a Social VR App -- 17 Avatar Embodiment, Behavior Replication, and Kinematics in Virtual Reality -- Section V: Third Person POV Cameras -- 18 Recording and Replaying Virtual Environments for Development and Diagnosis -- 19 Capturing Cinematic Shots of Virtual Reality Scenes in Unity -- 20 A Stereoscopic 3D View for Virtual Reality Spectators -- Section VI: Virtual Worlds -- 21 The Utility of Virtual Reality for Science and Engineering -- 22 Immersion and Visualizing Artistic Spaces in Virtual Reality -- 23 Embodied Montage: Constructing Meaning in Virtual Reality -- Section VII: Advanced Rendering for VR.24 Omnidirectional Stereoscopic Projections for VR -- 25 Volume Lenses for VR -- Section VIII: Perception for Immersion -- 26 Check Your Work: Evaluating VE Effectiveness Using Presence -- 27 Misperception of Self-motion and Its Compensation in Virtual Reality -- 28 Exploring Large Environments with Redirected Walking -- Section IX: DIY VR Hardware -- 29 Building and Interfacing Input and Output Devices -- 30 A Tinkerer's Perspective on VR Displays -- 31 Environmental Feedback for VR Systems -- Section X: Building the Infrastructure of VR -- 32 Virtual Reality System Concepts Illustrated Using OSVR -- 33 Perspective Projection for VR -- 34 Fast and Easy Collision Detection for Rigid and Deformable Objects -- Index.This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.Video gamesDesignVideo gamesProgrammingVideo gamesDesignGames development and programmingVideo gamesDesign.Video gamesProgramming.Video gamesDesignGames development and programming006.8Sherman William R.author,242639UkLoBPUkLoBPBOOK9910959371003321VR developer gems4346713UNINA01387nas 2200457 c 450 991089260970332120251012104832.0(DE-599)ZDB2832754-8(OCoLC)1368578599(DE-101)1075861721(CKB)5860000000445737(EXLCZ)99586000000044573720150827a19309999 |y |gerur|||||||||||txtrdacontentcrdamediacrrdacarrierWestfälische ZeitschriftZeitschrift für vaterländische Geschichte und Altertumskundehrsg. vom Verein für Geschichte und Altertumskunde WestfalensPaderbornBonifatius1930-MünsterRegensbergOnline-RessourceGesehen am 27.08.15Westfälische Zeitschrift Westfalenrswk-swfgndZeitschriftgnd-content914.3943330rpbNA 1000rvkWestfalennwbibGeschichtenwbibLandesbeschreibungennwbibVerein für Geschichte und Altertumskunde Westfalensisb0355DE-1019999JOURNAL9910892609703321Westfälische Zeitschrift4221395UNINA