01543nam 2200421I 450 991069709550332120230902161640.0(CKB)5470000002383943(OCoLC)586028272(EXLCZ)99547000000238394320100329d2009 ua 0engurmn|||||||||txtrdacontentcrdamediacrrdacarrierUnity of effort[electronic resource] key to success in Afganistan /by Christopher J. Lamb and Martin Cinnamond[Washington, D.C.] :Institute for National Strategic Studies, National Defense University,[2009]1 online resource (12 pages)Strategic forum ;no. 248Title from title screen (viewed on March 26, 2010)."October 2009."Includes bibliographical references (pages 11-12).Strategic forum ;no. 248.Unity of effort Postwar reconstructionAfghanistanUnited StatesArmed ForcesStability operationsUnited StatesForeign relationsAfghanistanMilitary policyPostwar reconstructionLamb Christopher J1392603Cinnamond Martin1414764National Defense University.Institute for National Strategic Studies.GPOGPOBOOK9910697095503321Unity of effort3514951UNINA03484nam 22006735 450 991025475760332120200704021028.09781484217900148421790X10.1007/978-1-4842-1790-0(CKB)3710000000541985(EBL)4306462(SSID)ssj0001597410(PQKBManifestationID)16297676(PQKBTitleCode)TC0001597410(PQKBWorkID)14886186(PQKB)11343020(DE-He213)978-1-4842-1790-0(MiAaPQ)EBC4306462(CaSebORM)9781484217900(PPN)190882360(OCoLC)936446517(OCoLC)ocn936446517(EXLCZ)99371000000054198520151231d2016 u| 0engur|n|---|||||txtccrProgram Arcade Games With Python and Pygame /by Paul Craven4th ed. 2016.Berkeley, CA :Apress :Imprint: Apress,2016.1 online resource (403 p.)Includes index.9781484217894 1484217896 0. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs.-Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do?.This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games.Computer games—ProgrammingComputer programmingProgramming languages (Electronic computers)Game Developmenthttps://scigraph.springernature.com/ontologies/product-market-codes/I29040Programming Techniqueshttps://scigraph.springernature.com/ontologies/product-market-codes/I14010Programming Languages, Compilers, Interpretershttps://scigraph.springernature.com/ontologies/product-market-codes/I14037Computer games—Programming.Computer programming.Programming languages (Electronic computers)Game Development.Programming Techniques.Programming Languages, Compilers, Interpreters.004Craven Paulauthttp://id.loc.gov/vocabulary/relators/aut900664UMIUMIBOOK9910254757603321Program Arcade Games2012814UNINA