02985nam 2200505 450 991068254210332120231011161901.090-485-5513-210.1515/9789048555130(CKB)5580000000527116(NjHacI)995580000000527116(DE-B1597)650090(DE-B1597)9789048555130(MiAaPQ)EBC30460320(Au-PeEL)EBL30460320(EXLCZ)99558000000052711620230513d2023 uy 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierThe Pop Theology of Videogames Producing and Playing with Religion /Lars de WildtFirst edition.Amsterdam :Amsterdam University Press,2023.1 online resource (158 pages) illustrationsGames and Play ;8.94-6372-986-0 Includes bibliographical references and index.Chapter 1. Introduction -- Part I. Producing Religion "Which choices lead game-makers to use religion in their videogames?" -- Chapter 2. Making Religion at Ubisoft -- Chapter 3. Indie-pendent: the Arthouse Gods of Indie games -- Part II. Consuming Religion "How do players make sense of and relate to religion in videogames?" -- Chapter 4. Public Religion on Videogame Forums -- Chapter 5. Single-player Religion -- Part III. Conclusion -- Chapter 6. Pop Theology. -- Bibliography -- Index.Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin's Creed to find out how and why the Pop Theology of Videogames is so appealing to modern audiences. Based on extensive fieldwork, this book argues that developers of videogames and their players engage in a 'Pop Theology' through which laymen reconsider traditional questions of religion by playing with them. Games allow us to play with religious questions and identities in the same way that children play at being a soldier, or choose to 'play house.' This requires a radical rethinking of religious questions as no longer just questions of belief or disbelief; but as truths to be tried on, compared, and discarded at will.Games and play (Amsterdam, Netherlands)Video gamesReligious aspectsChristianityVideo gamesReligious aspectsVideogames, religion, production studies, consumption studies, qualitative sociology.Video gamesReligious aspectsChristianity.Video gamesReligious aspects.794.8De Wildt Lars1357588NjHacINjHaclBOOK9910682542103321The Pop Theology of Videogames3363897UNINA