01989nam 2200373 450 991067858550332120230429201331.01-83768-060-4(CKB)5840000000237872(NjHacI)995840000000237872(EXLCZ)99584000000023787220230429d2023 uy 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierGame Theory From Idea to Practice /edited by Branislav SobotaLondon, England :IntechOpen,2023.1 online resource (194 pages)1-83768-059-0 Games both as activities and as a basic educational tool are important not only from birth to death, but also from the beginnings of human society to the present day. This book describes some modern game approaches, procedures and algorithms, as well as the practical use of game theory and its development. The discipline of game theory deals mainly with types, description, algorithmization and strategies, but also the formalization of games. Among other topics, the book discusses game classifications and formalization, cooperative and non-cooperative games, symmetric and asymmetric games, simultaneous and turn-based (sequential) games, and games with complete and incomplete information. The book also considers the testing and presentation of games, the relationship of game theory and information technologies, of strategy games and sports games, of economy and business games theory, and the educational, training and sociological impacts of gaming.Game theoryGames of strategy (Mathematics)Game theory.Games of strategy (Mathematics)519.3Sobota BranislavNjHacINjHaclBOOK9910678585503321Game theory1143373UNINA