02516nam 2200457 450 991063772730332120230504113107.09783031140471(electronic bk.)978303114046410.1007/978-3-031-14047-1(MiAaPQ)EBC7167864(Au-PeEL)EBL7167864(CKB)25936574100041(DE-He213)978-3-031-14047-1(PPN)267811187(EXLCZ)992593657410004120230504d2022 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierThe history of the GPU - new developments /Jon Peddie1st ed. 2022.Cham, Switzerland :Springer,[2022]©20221 online resource (434 pages)Print version: Peddie, Jon The History of the GPU - New Developments Cham : Springer International Publishing AG,c2023 9783031140464 Includes bibliographical references and index.Foreword -- Acknowledgements -- Introduction -- The Third to Fifth Era GPUs -- Mobile GPUs -- Game Consule GPUs -- Compute and Other GPUs -- Open GPU Projects.(2000 -2018) -- The Sixth Era of GPUs -- Concluding Remarks -- Appendix A: Acronyms -- Appendix B: Definitions.This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.Computer graphicsComputer graphics.929.605Peddie Jon481077MiAaPQMiAaPQMiAaPQ9910637727303321The History of the GPU - New Developments3003789UNINA