02493nam 2200385 450 991063397560332120230325132152.01-80355-565-3(CKB)5700000000338604(NjHacI)995700000000338604(EXLCZ)99570000000033860420230325d2022 uy 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierComputer Game Development /edited by Branislav SobotaLondon :IntechOpen,2022.©20221 online resource (180 pages)1-80355-564-5 Includes bibliographical references and index.1. Collaborative XR Systems and Computer Games Development. 2. Commercial-off-the-Shelf (COTS) Games: Exploring the Applications of Games for Instruction and Assessment. 3. Serious Games Development and Impact for Business Education. 4. The Use of Serious Games for Learning Cardiopulmonary Resuscitation Procedures: A Systematic Mapping of the Literature. 5. 3D Computer Graphics and Virtual Reality. 6. View Synthesis Tool for VR Immersive Video. 7. Leveraging on Data Sciences: Review of Architectural Practice and Education in Nigeria. 8. Enabling a 3-D Cyberspace Experience Online.Computer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games.Computer gamesComputer games.794.8Sobota BranislavNjHacINjHaclBOOK9910633975603321Computer Game Development2994779UNINA