02064oam 22005292 450 991062432980332120220711013202.00-262-37218-50-262-37219-3(CKB)5680000000039170(MiAaPQ)EBC30171858(Au-PeEL)EBL30171858(OCoLC)1325677772(oapen)https://directory.doabooks.org/handle/20.500.12854/93891(OCoLC-P)1325677772(MaCbMITP)13605(PPN)266985521(EXLCZ)99568000000003917020220203d2022 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierPlaying at a distance borderlands of video game aesthetic /Sonia Fizek1st ed.Cambridge, Massachusett :The MIT Press,[2022]1 online resource (187 pages)The MIT Press0-262-54462-8 Intro -- Cover -- Title Page -- Copyright Page -- Contents -- Acknowledgments -- Prelude: Play at a Distance -- 1 Beyond Interactivity -- 2 Interpassive Play -- 3 Ambient Play -- 4 Automated Play -- 5 Intra-active Play -- 6 Spectated Play -- Postlude: Distance at Play -- Notes -- Bibliography -- Index."This book goes beyond dualisms and surpasses the pivotal paradigm of (inter)activity, searching for other forms of playful aesthetic expression and perception facilitated within the digital realm"--Provided by publisher.Video gamesDesignAestheticsSOCIAL SCIENCE / Media StudiesSOCIAL SCIENCE / Technology StudiesGAMES & ACTIVITIES / Video & MobileVideo gamesDesign.Aesthetics.794.8/3Fizek Sonia1265121OCoLC-POCoLC-PBOOK9910624329803321Playing at a Distance2966625UNINA