01946nam 2200361 450 991061730810332120230513095101.0(CKB)4950000000729053(NjHacI)994950000000729053(EXLCZ)99495000000072905320230513d2021 uy 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierGames of history games and gaming as historical sources /Apostolos SpanosAbingdon, Oxon :Routledge,2021.1 online resource (viii, 189 pages)1-000-39739-4 Conceptual approaches to games -- Material approaches to games -- Games of culture -- Games of society -- Games of politics -- Games of metaphysics -- The gladiatorial games as a historical source -- Chess as a historical source -- Sid Meier's Civilization as a historical source."Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a "serious" activity can be used as sources for the study of history. The book's focus is on board and card games, with reference to physical games, sports and digital games as well. Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects"-- Provided by publisher.Games of History GamesHistoryGamesHistory.790Spanos Apostolos1263090NjHacINjHaclBOOK9910617308103321Games of history2958208UNINA