01657nam 2200373 450 991059229000332120230511042453.0(CKB)5850000000077601(NjHacI)995850000000077601(EXLCZ)99585000000007760120230511d2022 uy 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierPlayful Materialities the stuff that games are made of /Benjamin Beil, editorBielefeld :transcript Verlag,2022.1 online resource (402 pages)Studies of digital media culture3-7328-6200-3 Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.Studies of digital media culture.Playful Materialities Material cultureMaterial culture.306Beil BenjaminNjHacINjHaclBOOK9910592290003321Playful Materialities2988097UNINA