02466nam 2200409 450 991058336660332120220914163733.00-12-800965-9(CKB)4100000007141673(MiAaPQ)EBC5754454(NjHacI)994100000007141673(EXLCZ)99410000000714167320220914d2018 uu 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierUnderstanding Virtual Reality Interface, Application, and Design /William R. Sherman and Alan B. CraigSecond Edition.Amsterdam :Morgan Kaufmann,2018.1 online resource (908 pages)Includes bibliographical references and index.Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures (Description)Human-computer interactionVirtual realityHuman-computer interaction.Virtual reality.004.019Sherman William R.242639Craig Alan BNjHacINjHaclBOOK9910583366603321Understanding virtual reality1228622UNINA