03285nam 22005895 450 991029956280332120250818090237.03-662-54483-010.1007/978-3-662-54483-9(CKB)4340000000062837(MiAaPQ)EBC4898811(DE-He213)978-3-662-54483-9(PPN)20366664X(EXLCZ)99434000000006283720170704d2018 u| 0engurcnu||||||||rdacontentrdamediardacarrierVehicle Dynamics Modeling and Simulation /by Dieter Schramm, Manfred Hiller, Roberto Bardini2nd ed. 2018.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2018.1 online resource (440 pages) illustrations3-662-54482-2 Includes bibliographical references at the end of each chapters and index.Introduction -- Mathematic and Kinematic Fundamentals -- Kinematics of Multibody Systems -- Equations of Motion for Complex Multibody Systems -- Kinematics and Dynamics of the Vehicle Body -- Modeling and Analysis of Suspension Systems -- Modeling of Road-Wheel Interactions -- Powertrain Modeling -- Applied Forces and Torques -- Single-Track Model -- Double-Track Model -- Three-Dimensional Vehicle Model -- Model of a Typical Complex Vehicle -- Selected Applications -- References.The authors examine in detail the fundamentals and mathematical descriptions of the dynamics of automobiles. In this context, different levels of complexity are presented, starting with basic single-track models up to complex three-dimensional multi-body models. A particular focus is on the process of establishing mathematical models based on real cars and the validation of simulation results. The methods presented are explained in detail by means of selected application scenarios. In addition to some corrections, further application examples for standard driving maneuvers have been added for the present second edition. To take account of the increased use of driving simulators, both in research, and in industrial applications, a new section on the conception, implementation and application of driving simulators has been added.Automotive engineeringMechatronicsMultibody systemsVibrationMechanics, AppliedAutomotive EngineeringMechatronicsMultibody Systems and Mechanical VibrationsAutomotive engineering.Mechatronics.Multibody systems.Vibration.Mechanics, Applied.Automotive Engineering.Mechatronics.Multibody Systems and Mechanical Vibrations.629.231Schramm Dieterauthttp://id.loc.gov/vocabulary/relators/aut929438Hiller Manfredauthttp://id.loc.gov/vocabulary/relators/autBardini Robertoauthttp://id.loc.gov/vocabulary/relators/autBOOK9910299562803321Vehicle Dynamics2089169UNINA03527nam 22006855 450 991057869430332120251113200512.03-031-08939-110.1007/978-3-031-08939-8(MiAaPQ)EBC7018671(Au-PeEL)EBL7018671(CKB)23870201400041(PPN)263903281(OCoLC)1333083928(DE-He213)978-3-031-08939-8(EXLCZ)992387020140004120220617d2022 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierBlended Learning: Engaging Students in the New Normal Era 15th International Conference, ICBL 2022, Hong Kong, China, July 19–22, 2022, Proceedings /edited by Richard Chen Li, Simon K. S. Cheung, Peter H. F. Ng, Leung-Pun Wong, Fu Lee Wang1st ed. 2022.Cham :Springer International Publishing :Imprint: Springer,2022.1 online resource (382 pages)Lecture Notes in Computer Science,1611-3349 ;13357Print version: Li, Richard Chen Blended Learning: Engaging Students in the New Normal Era Cham : Springer International Publishing AG,c2022 9783031089381 Includes bibliographical references and index.Game-based Learning and Augmented Learning Environment -- Computer Supported Collaborative Learning -- Enriching Learning Experience with Blended and Online Learning -- Content Development and Practice for Blended Learning and Beyond.This book constitutes the refereed proceedings of the 15th International Conference on Blended Learning, ICBL 2022, held in Hong Kong, China, in August 2022. The 31 papers presented in this volume were carefully reviewed and selected from 80 submissions. The conference theme of ICBL 2022 is Blended Learning: Engaging Students in the New Era. The papers are organized in topical sections named: Game-based Learning and Augmented Learning Environment; Computer Supported Collaborative Learning; Enriching Learning Experience with Blended and Online Learning; Content Development and Practice for Blended Learning and Beyond.Lecture Notes in Computer Science,1611-3349 ;13357EducationData processingApplication softwareUser interfaces (Computer systems)Human-computer interactionSocial sciencesData processingComputers and EducationComputer and Information Systems ApplicationsUser Interfaces and Human Computer InteractionComputer Application in Social and Behavioral SciencesEducationData processing.Application software.User interfaces (Computer systems)Human-computer interaction.Social sciencesData processing.Computers and Education.Computer and Information Systems Applications.User Interfaces and Human Computer Interaction.Computer Application in Social and Behavioral Sciences.371.3371.3Li Richard(PhD)MiAaPQMiAaPQMiAaPQBOOK9910578694303321Blended learning engaging students in the new normal era2997290UNINA