01044nam0 22002771i 450 UON0052058220231205105542.89120231124d1989 |0itac50 bafreFR|||| |||||Domaines et châteauxMarc AugéParisSeuil©1989185 p.18 cmDonazione prof.ssa Amalia SignorelliIT-UONSI F. Signorelli7 B493EDIFICI PUBBLICIArchitetturaUONC101266FIFRParisUONL002984728Edifici residenziali21AugéMarcUONV045152382055SeuilUONV293378650ITSOL20250207RICASIBA - SISTEMA BIBLIOTECARIO DI ATENEOUONSIUON00520582SIBA - SISTEMA BIBLIOTECARIO DI ATENEOSI F. Signore7 B 493 SI 47954 5 Donazione prof.ssa Amalia SignorelliDomaines et châteaux3905442UNIOR05637oam 2200805Ia 450 991095995870332120240416215153.09786613594556978026230053702623005329781280499326128049932X978026230131202623013189786613594556(CKB)2670000000151569(EBL)3339398(SSID)ssj0000650389(PQKBManifestationID)11401989(PQKBTitleCode)TC0000650389(PQKBWorkID)10614850(PQKB)11016330(CaBNVSL)mat06267541(IDAMS)0b000064818b4591(IEEE)6267541(OCoLC)778564485(OCoLC)785783164(OCoLC)794619358(OCoLC)961627216(OCoLC)962645714(OCoLC)966194645(OCoLC)988411108(OCoLC)988499605(OCoLC)991975742(OCoLC)1037913650(OCoLC)1038697328(OCoLC)1048193575(OCoLC)1050970255(OCoLC)1055342694(OCoLC)1061002725(OCoLC)1066606207(OCoLC)1081248028(OCoLC)1083559816(OCoLC-P)778564485(MaCbMITP)8712(Au-PeEL)EBL3339398(CaPaEBR)ebr10534385(CaONFJC)MIL359455(OCoLC)778564485(PPN)170239144(FR-PaCSA)88806246(MiAaPQ)EBC3339398(FRCYB88806246)88806246(EXLCZ)99267000000015156920120228d2012 uy 0engur|n|---|||||txtccrCodename revolution the Nintendo WII platform /Steven E. Jones and George K. Thiruvathukal1st ed.Cambridge, Mass. MIT Press©20121 online resource (215 p.)Platform studiesDescription based upon print version of record.9780262016803 026201680X Includes bibliographical references and index.Contents; Series Foreword; Acknowledgments; Chapter 1. Introduction: Starting with Revolution: The Wii as a Platform; Our Approach; Cross-Platform Mario; The Book's Plan; Chapter 2. "Power Isn't Everything": The Wii Console; Form Factor and Technical Architecture; Power (Constraints); Red Steel 2; Power (Efficiencies); Chapter 3. Core Controller: The Wii Remote; Form Factor and Technology; The MotionPlus Attachment; Wii Sports Resort; WarioWare: Smooth Moves; The Wii Remote as Magic Crayon; The Wii Remote as Mouse; Chapter 4. Active at the Periphery: The Wii Balance BoardForm Factor and TechnologyWii Balance Board as a Game Controller; Wii Vitality Sensor: Capturing the Player's Internal State; Wii Fit Plus ("Measuring"); Player Space ("Adequate Space Required"); The Magic Circle and Miniature Garden; The Living Room as Player Space (Wii no Ma); Chapter 5. Channeling the System: Access, Distribution, and Transmission; The Television Metaphor (a Menu of Channels); Channeling the System; Distribution: The Virtual Console; Distribution: WiiWare; World of Goo (via WiiWare); WarioWare D.I.Y. (for DS and WiiWare); Internet ChannelHomebrew Channel: The Platform's EdgeChapter 6. "Wii Is for Everyone": A Social Platform; Degrees of Openness; Some Wii Mods and Hacks; Wii Social Games; The Wii as a Social Platform; Chapter 7. After the Revolution; Turning the Blue Ocean Red; A Software Phase; Emerging and Converging Technologies; The Absence of an Object?; Notes; Bibliography; IndexThe Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or "Wiimote") play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming--which eventually led to the release of Sony's Move and Microsoft's Kinect--to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.Platform studies.Video gamesSocial aspectsNintendo Wii video gamesVideo gamesSocial aspects.Nintendo Wii video games.794.8Jones Steven E(Steven Edward)143692Thiruvathukal George K(George Kuriakose)1795799OCoLC-POCoLC-PBOOK9910959958703321Codename revolution4337249UNINA00755nam a2200229 i 450099100438213610753620250516151942.0250516s1992 it a er 001 0 ita dBibl. Dip.le Aggr. Studi Umanistici - Sez. FilosofiaitaSocioculturale Scsita325.345096323Del Boca, Angelo136788Gli italiani in Africa orientale /Angelo Del BocaMilano :Mondadori,19924 volumi :ill. ;20 cmOscar. Storia3.:La caduta dell'impero. -IX, 618 p.ItaliaPolitica colonialeOscar.Storia991004382136107536Italiani in Africa orientale97894UNISALENTO05713nam 22006855 450 991057408280332120251113195600.03-031-03857-610.1007/978-3-031-03857-0(MiAaPQ)EBC7008860(Au-PeEL)EBL7008860(CKB)23231029300041EBL7008860(AU-PeEL)EBL7008860(PPN)269149414(OCoLC)1325717919(DE-He213)978-3-031-03857-0(EXLCZ)992323102930004120220603d2022 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierGraph and Network Theory An Applied Approach using Mathematica® /by Michael A. Henning, Jan H. van Vuuren1st ed. 2022.Cham :Springer International Publishing :Imprint: Springer,2022.1 online resource (782 pages)Springer Optimization and Its Applications,1931-6836 ;193Description based upon print version of record.Print version: Henning, Michael A. Graph and Network Theory Cham : Springer International Publishing AG,c2022 9783031038563 Includes bibliographical references and index.Preface -- List of Algorithms -- List of Bibliographical Notes -- Part 1. Topics in network optimisation -- 1. An introduction to graphs -- 2. Graph connectedness -- 3. Algorithmic complexity -- 4. Optimal paths -- 5. Trees -- 6. Location problems -- 7. Maximum flow networks -- 8. Minimum-cost network flows -- Part 2. Topics in classical graph theory -- 9. Matchings -- 10. Eulerian graphs -- 11. Hamiltonian graphs -- 12. Graph connectivity -- 13. Planarity -- 14. Graph colouring -- 15. Oriented graphs. Part 3. Topics in modern graph theory -- 16. Domination in graphs -- 17. Ramsey Theory -- 18. Extremal graph theory -- 19. Graph enumeration -- 20. The probabilistic method -- Index.This textbook covers a diversity of topics in graph and network theory, both from a theoretical standpoint, and from an applied modelling point of view. Mathematica® is used to demonstrate much of the modelling aspects. Graph theory and model building tools are developed in tandem with effective techniques for solving practical problems via computer implementation. The book is designed with three primary readerships in mind. Individual syllabi or suggested sequences for study are provided for each of three student audiences: mathematics, applied mathematics/operations research, and computer science. In addition to the visual appeal of each page, the text contains an abundance of gems. Most chapters open with real-life problem descriptions which serve as motivation for the theoretical development of the subject matter. Each chapter concludes with three different sets of exercises. The first set of exercises are standard and geared toward the more mathematically inclined reader.Many of these are routine exercises, designed to test understanding of the material in the text, but some are more challenging. The second set of exercises is earmarked for the computer technologically savvy reader and offer computer exercises using Mathematica. The final set consists of larger projects aimed at equipping those readers with backgrounds in the applied sciences to apply the necessary skills learned in the chapter in the context of real-world problem solving. Additionally, each chapter offers biographical notes as well as pictures of graph theorists and mathematicians who have contributed significantly to the development of the results documented in the chapter. These notes are meant to bring the topics covered to life, allowing the reader to associate faces with some of the important discoveries and results presented. In total, approximately 100 biographical notes are presented throughout the book. The material in this book has been organized into three distinct parts, each with a different focus. The first part is devoted to topics in network optimization, with a focus on basic notions in algorithmic complexity and the computation of optimal paths, shortest spanning trees, maximum flows and minimum-cost flows in networks, as well as the solution of network location problems. The second part is devoted to a variety of classical problems in graph theory, including problems related to matchings, edge and vertex traversal, connectivity, planarity, edge and vertex coloring, and orientations of graphs. Finally, the focus in the third part is on modern areas of study in graph theory, covering graph domination, Ramsey theory, extremal graph theory, graph enumeration, and application of the probabilistic method.Springer Optimization and Its Applications,1931-6836 ;193Operations researchManagement scienceGraph theoryDiscrete mathematicsOperations Research, Management ScienceGraph TheoryApplications of Discrete MathematicsOperations research.Management science.Graph theory.Discrete mathematics.Operations Research, Management Science.Graph Theory.Applications of Discrete Mathematics.511.5511.5Henning Mike1270981Van Vuuren J. H.MiAaPQMiAaPQMiAaPQBOOK9910574082803321Graph and network theory2994199UNINA