01874nam 2200445 450 991056645500332120220420011901.01-943208-40-910.3998/mpub.12471115(CKB)5840000000017813(oapen)https://directory.doabooks.org/handle/20.500.12854/90777(MiU)10.3998/mpub.12471115(EXLCZ)99584000000001781320220420h20172017 uy 0engurmn|---annantxtrdacontentcrdamediacrrdacarrierVideo game art readerversion_1.1.2017 /Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael ReedAmherst, Massachusetts :Amherst College Press,[2017]©20171 electronic resource (90 p.)1-943208-43-3 Includes bibliographical references.The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them.Video gamesDesignVideo gamesSocial aspectsComputer artVideo gamesDesign.Video gamesSocial aspects.Computer art.Funk TiffanyReed MichaelEYMEYMBOOK9910566455003321Video game art reader3087332UNINA