02062nam 2200541I 450 991056645490332120220421122402.09781943208456194320845X10.3998/mpub.12471295(CKB)5840000000017815(oapen)https://directory.doabooks.org/handle/20.500.12854/90785(MiU)10.3998/mpub.12471295(ScCtBLL)abf1718e-ac7d-4958-bac5-fc262965f4b4(oapen)doab90785(EXLCZ)99584000000001781520220421h20192019 uy 0engurmn|---annantxtrdacontentcrdamediacrrdacarrierVideo game art readerversion_3.1.2019 /Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael ReedAmherst, Massachusetts :Amherst College Press,[2019]©20191 electronic resource (66 p.)9781943208425 1943208425 Includes bibliographical references.This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.Architectural designComputer-aided designVideo gamesDesignVideo gamesSocial aspectsComputer artArchitectural designComputer-aided design.Video gamesDesign.Video gamesSocial aspects.Computer art.Totten Christopher W.Costello Enrica LovaglioFunk TiffanyReed MichaelEYMEYMBOOK9910566454903321Video game art reader3087332UNINA