03096nam 2200709z- 450 991055737080332120220111(CKB)5400000000042183(oapen)https://directory.doabooks.org/handle/20.500.12854/76961(oapen)doab76961(EXLCZ)99540000000004218320202201d2021 |y 0engurmn|---annantxtrdacontentcrdamediacrrdacarrierCurrent Trends in Game-Based LearningBasel, SwitzerlandMDPI - Multidisciplinary Digital Publishing Institute20211 online resource (114 p.)3-0365-2316-2 3-0365-2315-4 A myriad of technological options can be used to support digital game-based learning. One popular technology in this context is the mobile device, considering its high penetration rate in our societies, even among young people. These can be combined with other technologies, such as Augmented Reality (AR) or Virtual Reality (VR), to increase students' motivation and engagement in learning processes.Due to this, there is an emergent need to know and promote good practices in the development and implementation of game-based learning approaches in educational settings. This was the motto for the proposal of the Education Sciences (ISSN: 2227-7102) Special Issue "Current Trends in Game-Based Learning". This book is a reprint of this Special Issue, collecting a set of five papers that illustrate the contribution of innovative approaches to education, specifically the ones exploring the motivational factors associated with playing games and the technology that may support them.Humanitiesbicssc3D simulationaugmented realitybibliometric analysisBSCS 5Ecomputer science educationcontent analysiscontinuous teacher trainingdesign-based researcheducational appsEducational Data Miningeducational valueeducative augmented realitygame-based learningimmersionInquiry-Based Science Educationkindergartenlearning approachmixed methodsmobile applicationmobile learningn/apresenceScience Educationscientific competencesteacher professional developmenttraining impactUniversal Design for Learningvirtual realityVRHumanitiesMarques Margarida Moraisedt1295448Pombo LúciaedtMarques Margarida MoraisothPombo LúciaothBOOK9910557370803321Current Trends in Game-Based Learning3023457UNINA