01308nam 2200385 450 00001774420070503173500.02-930223-38-320040902d2003----km-y0itay0103----bafreBE<<La>> ligne de partagerécitEddy Devolderdessins Petrus De Man1 0005781Noville-sur-MehaigneEsperluète Editionsc2003132 p.ill.20 cm.843.92(21. ed.)Narrativa francese. 2000-Devolder,Eddy442489Man,Petrus : deITUniversità della Basilicata - B.I.A.RICAunimarc000017744Ligne de partage84525UNIBASMONLETMONOGRLETTERESTD0340120040902BAS011212TROMBONE0120040907BAS01093420050601BAS011756batch0120050718BAS01105320050718BAS01111220050718BAS01114220050718BAS011157BATCH0020070503BAS011735BAS01BAS01BOOKBASA1Polo Storico-UmanisticoGENCollezione generaleFBel/102734102734L1027342004090202Prestabile Generale02153nam 2200445z- 450 991055725950332120211118(CKB)5400000000041362(oapen)https://directory.doabooks.org/handle/20.500.12854/73568(oapen)doab73568(EXLCZ)99540000000004136220202111d2020 |y 0engurmn|---annantxtrdacontentcrdamediacrrdacarrierAssessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress ManagementFrontiers Media SA20201 online resource (127 p.)2-88963-413-2 This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contactPsychologybicsscScience: general issuesbicsscemotionemotion regulationstressstress managementvideo gamevirtual realityPsychologyScience: general issuesPallavicini Federicaedt1295603Bouchard StéphaneedtPallavicini FedericaothBouchard StéphaneothBOOK9910557259503321Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management3023665UNINA