04981nam 2200673Ia 450 991045839230332120200520144314.01-281-20429-397866112042970-470-28851-5(CKB)1000000000403132(EBL)331664(OCoLC)608622350(SSID)ssj0000075504(PQKBManifestationID)11123501(PQKBTitleCode)TC0000075504(PQKBWorkID)10130319(PQKB)10191943(MiAaPQ)EBC331664(CaSebORM)9780470184943(Au-PeEL)EBL331664(CaPaEBR)ebr10225419(CaONFJC)MIL120429(EXLCZ)99100000000040313220071030d2008 uy 0engur|n|---|||||txtccrIntroducing 3ds Max 2008[electronic resource] /Dariush Derakhshani, Randi Lorene Munn1st editionIndianapolis, Ind. Wiley Pub.c20081 online resource (642 p.)Serious skillsIncludes index.0-470-18494-9 Introducing 3ds Max 2008; Dedication; Acknowledgments; About the Authors; Contents at a Glance; Contents; Introduction; Chapter 1: Basic Concepts; How to Read This Book; What Is CGI?; Production Workflow; CG Workflow; CG Specialties; Core Concepts; Coordinate Systems; Basic Animation Concepts; Basic 3ds Max Terms and Concepts; Summary; Chapter 2: Your First 3ds Max Animation; Getting Around in 3ds Max; Project and File Management Workflow; The 3ds Max Interface; Jumping Headlong into Animation; Setting Up the Hierarchy; Ready, Set, Animate!; Summary; Chapter 3: The 3ds Max InterfaceWhat Am I Looking At?Screen Layout; Command Panels; Controls at the Bottom of the UI; The Viewports; Managing Scene Objects; Scene Explorer; Summary; Chapter 4: Modeling in 3ds Max: Part I; Planning Your Model; Modeling Concepts; Modifiers and the Modifier Stack; Look at the Mesh You Got Us Into!; Editable Poly Tools; Modeling a Chest of Drawers; Modeling a Hand; Summary; Chapter 5: Modeling in 3ds Max: Part II; Building the Red Rocket; Summary; Chapter 6: Character Poly Modeling; Setting Up the Scene; Creating the Basic Form; Adding Detail; Final Touches; SummaryChapter 7: Materials and MappingMaterials; The Material Editor; Mapping a Pool Ball; Mapping, Just a Little Bit More; Maps; Using Opacity Maps; Mapping the Rocket; Summary; Chapter 8: Introduction to Animation; Hierarchy in Animation: The Mobile Redux; Using Dummy Objects; The Bouncing Ball; Using the Track Editor- Curve Editor; Track View; Anticipation and Momentum in Knife Throwing; Summary; Chapter 9: Character Studio and IK Animation; Character Animation; Character Studio Workflow; Creating a Biped; Animating a Biped; Associating a Biped to a Character; Using Inverse Kinematics; SummaryChapter 10: 3ds Max LightingBasic Lighting Concepts; Three-Point Lighting; 3ds Max Lights; Common Light Parameters; Ambient Light; Lighting the Red Rocket; Atmospheres and Effects; Light Lister; Summary; Chapter 11: 3ds Max Rendering; Rendering Setup; Motion Blur; Previewing with ActiveShade; Cameras; Safe Frame; Render Elements; Rendering Effects; Raytraced Reflections and Refractions; Bringing It All Together: Rendering the Rocket; Summary; Chapter 12: Particles and Dynamics; Understanding Particle Systems; Setting Up a Particle System; Particle Systems and Space WarpsUsing Rigid Body DynamicsUsing Soft Body Dynamics; Summary; So Long, and Thanks for All the Fish; Appendix: About the Companion CD; What You'll Find on the CD; System Requirements; Using the CD; Troubleshooting; Index; Beginners' GalleryIntroducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline-from preproduction through postproduction-with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you'll get a solid grounding in 3ds Max 2008. Build the knowledge you need for game, film, and TV production. IncSerious skills.Computer animationThree-dimensional display systemsElectronic books.Computer animation.Three-dimensional display systems.006.6/96Derakhshani Dariush869037Munn Randi922904MiAaPQMiAaPQMiAaPQBOOK9910458392303321Introducing 3ds Max 20082070883UNINA02580nam 2200457z- 450 991055716320332120240424225815.0(CKB)5400000000040442(oapen)https://directory.doabooks.org/handle/20.500.12854/63620(EXLCZ)99540000000004044220202102d2015 |y 0engurmn|---annantxtrdacontentcrdamediacrrdacarrierThe 1970s portrait of a generation at the doorstep /Raili NuginTartuUniversity of Tartu Press20151 electronic resource (192 p.)Politics and Society in the Baltic Sea Region9949-32-909-4 This book draws a sociological portrait of the age group born in the 1970s in Estonia and discusses its generational features and constructions. This cohort’s coming of age coincided with the social and emotional turmoil of the re-independence movement in the late 1980s and with the transformation of society in the 1990s. This was the first cohort to negotiate its transition to adulthood in the new society, starting some new patterns of socialization, while also sharing some practices and experiences with older cohorts. Based on qualitative interviews as well as an analysis of media discourses and statistical data, the book traces the emergence of a new generation that draws its very own lessons from the past and from the social transformations that influenced life courses and careers. The book provides an intriguing discussion of socialization patterns and generation formation against the backdrop of post-socialist transformation. In addition, it provides a fascinating insight into the mind-set and experiences of a generation in the making, already shaping today’s society and culture.1970s Intergenerational relationshipsbicsscAge groupsbicsscSocial mobilitybicsscSocial interactionbicsscc 1970 to c 1980bicsscEstoniabicsscgenerations, intergenerational relationships, age groups, social mobility, social interaction, EstoniaIntergenerational relationshipsAge groupsSocial mobilitySocial interactionc 1970 to c 1980EstoniaNugin Raili1975-1330406BOOK9910557163203321The 1970s3039834UNINA