05249nam 2200649 a 450 991046335920332120200520144314.01-118-71841-0(CKB)2670000000356128(EBL)1184232(OCoLC)843188551(SSID)ssj0000971623(PQKBManifestationID)11520397(PQKBTitleCode)TC0000971623(PQKBWorkID)10940624(PQKB)10597378(OCoLC)849934595(MiAaPQ)EBC1184232(CaSebORM)9781118732441(Au-PeEL)EBL1184232(CaPaEBR)ebr10695931(CaONFJC)MIL576319(EXLCZ)99267000000035612820150303d2013 uy 0engur|n|---|||||txtccrIntroducing Autodesk Maya[electronic resource] /Dariush Derakhshani1st editionIndianapolis, Ind. John Wiley & Sons20131 online resource (682 p.)Includes index.1-118-73244-8 1-118-57490-7 Introducing Autodesk Maya 2014; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Introduction to Computer Graphics and 3D; Art?; Computer Graphics; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: Jumping in Headfirst, with Both Feet; You Put the U in UI; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Hierarchy and Maya Object Structure; The Solar System, Resumed; Outputting Your Work: Playblasting; SummaryChapter 3: The Autodesk Maya 2014 InterfaceNavigating in Maya; Exploring the Maya Layout; Building a Decorative Box; Mapping the Box's Reference Planes with Hypershade; Organizing Workflow with the Layer Editor; Modeling the Decorative Box; Editing the Decorative Box Model Using the Shelf; Continuing the Decorative Box Model; Finishing the Decorative Box Model; Summary; Chapter 4: Beginning Polygonal Modeling; Planning Your Model; Polygon Basics; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh; Modeling a CatapultSuggestions for Modeling PolygonsSummary; Chapter 5: Modeling with NURBS Surfaces and Deformers; NURBS! NURBS!; Using NURBS Surfacing to Create Polygons; Converting a NURBS Model to Polygons; Editing NURBS Surfaces; Patch Modeling: A Locomotive Detail; Using Artisan to Sculpt NURBS; Modeling with Simple Deformers; The Lattice Deformer; Animating Through a Lattice; Summary; Chapter 6: Practical Experience; Evaluating the Table Lamp; Modeling the Base; Creating the Lamp Stem; Modeling the Lampshade; Making the Toy Airplane; Using Maya File References; Finishing the Toy AirplaneUpdating the File ReferenceSummary; Chapter 7: Autodesk Maya Shading and Texturing; Maya Shading; Shader Types; Shader Attributes; Shading and Texturing the Table Lamp; Textures and Surfaces; Textures and UVs for the Red Wagon; Photo-Real Mapping: The Decorative Box; For Further Study; Summary; Chapter 8: Introduction to Animation; Keyframe Animation: Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Rigging the Locomotive, Part 1; Animating the Catapult; Summary; Chapter 9: More Animation!; Skeletons and Kinematics; Skeletons: The Hand; Inverse KinematicsBasic Relationships: ConstraintsBasic Relationships: Set-Driven Keys; Application: Rigging the Locomotive; Creating a Simple Character Rig; For Further Study; Summary; Chapter 10: Autodesk Maya Lighting; Basic Lighting Concepts; Maya Lights; Light Linking; Adding Shadows; Raytracing Soft Shadows; mental ray Lighting; mental ray Physical Sun and Sky; Lighting Effects; Lighting the Table Lamp and Decorative Box; Further Lighting Practice; Tips for Using and Animating Lights; Summary; Chapter 11: Autodesk Maya Rendering; Rendering Setup; Previewing Your Render: The Render View WindowReflections and RefractionsWhat you need to get up and running on Autodesk Maya 2014 Autodesk Maya is the industry-leading 3D animation and effects software, and this detailed Autodesk Official Press book is the ideal way to get you started using Maya like a studio veteran. Professional visual effects artist and Maya expert Dariush Derakhshani clearly explains the basics of modeling, texturing, animating and visual effects for new users, while leading you through fun and challenging lessons that give you plenty of hands-on practice. The book includes a color insert featuring dazzling examples from talented bComputer animationComputer graphicsElectronic books.Computer animation.Computer graphics.006.696Derakhshani Dariush869037MiAaPQMiAaPQMiAaPQBOOK9910463359203321Introducing Autodesk Maya2136118UNINA01167oam 2200409 450 991055527420332120230124200754.01-119-78845-51-119-78846-31-119-78844-7(CKB)4100000011560248(MiAaPQ)EBC6384366(CaSebORM)9781786305794(EXLCZ)99410000001156024820210416d2020 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierMaking sense, making science /edited by Astrid Guillaume, Lia Kurts-WoÌsteLondon, England ;Hoboken, New Jersey :ISTE :Wiley,[2020]©20201 online resource (235 pages)1-78630-579-8 SciencePhilosophySciencePhilosophy.501Guillaume AstridKurts-WoÌste LiaMiAaPQMiAaPQUtOrBLWBOOK9910555274203321Making sense, making science2818099UNINA