01109nam0-2200337---450-99000988074040332120140717144201.0978-88-7524-222-0000988074FED01000988074(Aleph)000988074FED0100098807420140709d2012----km-y0itay50------baitaITy-------001yyCommentario T.U.F.Decreto legislativo 24 febbraio 1998, n. 58 e successive modificazionia cura di Francesco VellaTorinoGiappichelli20122 v.24 cmIn copertina: Testo consultabile on-line costantemente aggiornato1.: tomo I - artt. 1-1012.: tomo II - art 101 bis-216; artt. 1-43 d.leg. 27 gennaio 2010, n.39346.0721itaVella,FrancescoITUNINAREICATUNIMARCBK990009880740403321XXX Cod. 1037 (I)52097FSPBCXXX Cod. 1037 (II)52098FSPBCFSPBCCommentario T.U.F829893UNINA03436oam 2200733 c 450 991055308320332120260102090118.09783839447307383944730510.14361/9783839447307(CKB)4100000009185127(MiAaPQ)EBC5892978(DE-B1597)521802(OCoLC)1119630732(DE-B1597)9783839447307(transcript Verlag)9783839447307(oapen)https://directory.doabooks.org/handle/20.500.12854/79734(ScCtBLL)c0610dc5-0ffe-4c40-9bd9-6e866de1e752(Perlego)1464180(oapen)doab79734(EXLCZ)99410000000918512720260102d2019 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierLudotopiaSpaces, Places and Territories in Computer GamesEspen Aarseth, Stephan Günzel1st ed.Bielefeldtranscript Verlag20191 online resource (317 pages)Edition Medienwissenschaft9783837647303 3837647307 Frontmatter 1 Content 5 Introduction 7 What Do They Represent? 13 Playing with Sight 41 From Background to Protagonist 61 The Art of Being There 75 Space and Narrative in Computer Games 103 Ludoforming 127 There's No Place Like Home 141 Videogame Wastelands as (Non-)Places and 'Any-Space-Whatevers' 167 The Game and 'The Stack' 185 No End of Worlds 201 Itineraria Picta 215 Distance and Fear 231 The Rhetoric of Game Space 245 Morphology and Meaning in 'Castle Wolfenstein 3D' 271 Combinatorial Explorations 295 Authors 311Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.»Ein Sammelband, der das relativ breite Forschungsfeld zur Räumlichkeit digitaler Spiele um interessante Ansätze und Thesen erweitert.«Edition MedienwissenschaftAarseth/Günzel (eds.), LudotopiaSpaces, Places and Territories in Computer GamesSpacePlaceMapsComputer GamesMediaMedia AestheticsMedia TheoryMedia StudiesSpacePlaceMapsComputer GamesMediaMedia AestheticsMedia TheoryMedia Studies794.8Aarseth Espen<p>Espen Aarseth, IT University of Copenhagen, Dänemark</p>edtGünzel Stephan<p>Stephan Günzel, University of Europe for Applied Sciences (Berlin), Deutschland</p>edtDE-B1597DE-B1597BOOK9910553083203321Ludotopia4293164UNINA