05195nam 2200637 450 991080916420332120230803195029.01-118-55556-21-118-55553-8(CKB)2670000000494185(EBL)1576329(SSID)ssj0001166874(PQKBManifestationID)11647093(PQKBTitleCode)TC0001166874(PQKBWorkID)11120840(PQKB)11285458(MiAaPQ)EBC1576329(Au-PeEL)EBL1576329(CaPaEBR)ebr10814716(CaONFJC)MIL576268(OCoLC)876858817(EXLCZ)99267000000049418520131224d2014 uy 0engurcnu||||||||txtccrRaspberry Pi projects /Dr. Andrew Robinson [and three others]Chichester, England :Wiley,2014.©20141 online resource (480 p.)Includes index.1-118-55543-0 About the Authors; Contents; Introduction; A History of Making; Consumer Computing; Why Everyone Should Learn About Computing; Enter the Raspberry Pi; About This Book; How to Use This Book; The Future; Part I: Getting Started with the Raspberry Pi; Chapter 1: Getting Your Raspberry Pi Up and Running; The Operating System; Connecting Your Raspberry Pi; The Boot Process; Starting the Graphical Desktop; Starting a Terminal under X; Troubleshooting; Let the Fun Begin!; Chapter 2: Introductory Software Project: The Insult Generator; Running Your First Python Program; Saving Your ProgramGenerating an Insult Insult Your Friends by Name!; Create a Stream of Insults!; Putting It All Together; Part II: Software Projects; Chapter 3: Tic-Tac-Toe; Errors; Making a Start; A Two-Player Game; Getting the Computer to Play; Over to You; Chapter 4: Here's the News; Early Teleprompters; The Pi Prompter; What You Need to Do; A Step Closer to a Usable Program; Your Final Pi Prompter Code; The Physical Setup for Your Prompter; Over to You; Chapter 5: Ping; Early Commercial Products; The Ping Game; Improving the Ping Game; A Single-Player Game; A Two-Player Game; Over to YouChapter 6: Pie Man The Pie Man Game; Gather Your Resources; Setting the Stage; The Game Action; Drawing the Screen; The Final Function; Over to You; Chapter 7: Minecraft Maze Maker; Installing Minecraft; Starting Minecraft; Playing Minecraft; Preparing for Python; Using the Minecraft Module; Over to You; Part III: Hardware Projects; Chapter 8: Colour Snap; Implementing the Game; The Software for Testing the Game; The Software for the Game; Over to You; Chapter 9: Test Your Reactions; Welcome to the Embedded World!; Obtaining Components; Setting up PiFace Digital; Connecting PiFace DigitalUsing the Emulator Interfacing with Python; The Reaction Timer; What Will You Interface?; Chapter 10: The Twittering Toy; Hacking the Toy; Making It Talk; Making It Move; Connecting to Twitter; Putting It All Together; Wrapping Up; Chapter 11: Disco Lights; Defining Your Sequence; Getting the Code to Do More; A Small Detour into Theory; Designing the Sequencer; Implementing the Sequencer; The Lights; Using Longer Strip Lights; Making the Lights Move; Designing the Circuit; Building the Circuit; Running the Circuit; Over to You; Chapter 12: Door Lock; The System OverviewSafety-Critical Systems The Door Lock Hardware; The Initial High-Level Software Simulation; The Output Block; The Input Block; The Authentication Block; Unlocking Doors Without Touching; Testing the Program and Fitting the Lock; Networking Multiple Doors; Over to You; The Art of Programming; Chapter 13: Home Automation; The Internet Of Things; Project 1: How to Create a Motion Sensor and Door Switch; Project 2: How to Monitor Your Home with a Webcam; Project 3: How to Make a Temperature Gauge; Project 4: How to Send an E-mail Alert; Project 5: How to Send an E-mail Using a Wireless RemoteOver to YouLearn to build software and hardware projects featuring the Raspberry Pi! Raspberry Pi represents a new generation of computers that encourages the user to play and to learn and this unique book is aimed at the beginner Raspberry Pi user who is eager to get started creating real-world projects. Taking you on a journey of creating 15 practical projects, this fun and informative resource introduces you to the skills you need to have in order to make the most of the Pi. The book begins with a quick look at how to get the Pi up and running and then encourages you to dive into thePython (Computer program language)Raspberry Pi (Computer)MicrocomputersPython (Computer program language)Raspberry Pi (Computer)Microcomputers.005.133Robinson Andrew116336MiAaPQMiAaPQMiAaPQBOOK9910809164203321Raspberry Pi projects3952252UNINA02447nam 2200613 a 450 991052468620332120200520144314.00-8018-9872-2(CKB)2550000000017899(EBL)3318554(OCoLC)923194857(SSID)ssj0000486839(PQKBManifestationID)11325782(PQKBTitleCode)TC0000486839(PQKBWorkID)10431378(PQKB)11555251(MiAaPQ)EBC3318554(OCoLC)647917303(MdBmJHUP)muse2784(Au-PeEL)EBL3318554(CaPaEBR)ebr10381425(EXLCZ)99255000000001789920080707d2009 uy 0engur|n|---|||||txtccrPunched-card systems and the early information explosion, 1880-1945 /Lars Heide1st ed.Baltimore Johns Hopkins University Press20091 online resource (376 p.)Studies in industry and societyDescription based upon print version of record.0-8018-9143-4 Includes bibliographical references (p. 279-350) and index.Punched cards and the 1890 United States census -- New users, new machines -- U.S. challengers to Hollerith -- The rise of international business machines -- Decline of punched cards for European census processing -- Punched cards for general statistics in Europe -- Different roads to European punched-card bookkeeping -- Keeping tabs on society with punched cards.This comparative study will interest students and scholars from a wide range of disciplines, including the history of technology, computer science, business history, and management and organizational studies.Studies in industry and society.Punched card systemsInformation technologyUnited StatesInformation technologyEuropePunched card systems.Information technologyInformation technology004/.9Heide Lars1950-1200143MiAaPQMiAaPQMiAaPQBOOK9910524686203321Punched-card systems and the early information explosion, 1880-19454192206UNINA