03240nam 2200541 450 991052390080332120220901120357.01-4842-7196-310.1007/978-1-4842-7196-497814842719579781484271964(CKB)5100000000152485(MiAaPQ)EBC6837300(Au-PeEL)EBL6837300(OCoLC)1288628466(OCoLC-P)1288628466(CaSebORM)9781484271964(EXLCZ)99510000000015248520220901d2021 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierBeginning 3D game assets development pipeline learn to integrate from Maya to Unity /Nova Villanueva[Place of publication not identified] :Apress,[2021]©20211 online resource (329 pages)1-4842-7195-5 Chapter 1: What Is the 3D Production Pipeline and Why Is It Important? -- Chapter 2: Starting with Maya -- Chapter 3: Creating a Base Mesh -- Chapter 4: Preparing the Asset for the Next Phase -- Chapter 5: UV Mapping -- Chapter 6: Creating a High Poly Model -- Chapter 7: Texturing. -- Chapter 8: Rigging the 3D Asset -- Chapter 9: Bringing the Asset to Life.This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity. The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity. What You Will Learn Build a thorough knowledge of the 3D game asset production workflow Understand how each phase leads up to the next one Know how 3D assets are implemented into Unity Texture, rig, and animate the 3D model Export and import the 3D asset or model Understand the iterative design process Who This Book Is For 3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole.Computer gamesProgrammingVideo gamesDesignThree-dimensional display systemsComputer animationComputer gamesProgramming.Video gamesDesign.Three-dimensional display systems.Computer animation.006.696Villanueva Nova1079833MiAaPQMiAaPQMiAaPQBOOK9910523900803321Beginning 3D Game Assets Development Pipeline2592464UNINA