03487nam 22006855 450 991052376970332120251225212300.03-030-95305-X10.1007/978-3-030-95305-8(MiAaPQ)EBC6875172(Au-PeEL)EBL6875172(CKB)21004429500041(PPN)269154590(BIP)83052341(BIP)82668534(DE-He213)978-3-030-95305-8(EXLCZ)992100442950004120220123d2022 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierVideogame Sciences and Arts 12th International Conference, VJ 2020, Mirandela, Portugal, November 26–28, 2020, Revised Selected Papers /edited by Inês Barbedo, Bárbara Barroso, Beatriz Legerén, Licínio Roque, João Paulo Sousa1st ed. 2022.Cham :Springer International Publishing :Imprint: Springer,2022.1 online resource (153 pages)Communications in Computer and Information Science,1865-0937 ;1531Print version: Barbedo, Inês Videogame Sciences and Arts Cham : Springer International Publishing AG,c2022 9783030953041 Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience -- Recent trends in the Portuguese video game industry: 2016-2020 -- Video games specialized media in Basque language -- It’s Crunch Time: Burnout, Job Demands and Job Resources in Game Developers -- Game Based Learning in Science Fiction -- Supporting the construction of game narratives using a toolkit to game design -- Reward-Mediated Individual and Altruistic Behavior -- Interviewing a Virtual Suspect: conversational game characters using Alexa -- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition -- Reinforcement Learning in Tower Defense.This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic.Communications in Computer and Information Science,1865-0937 ;1531User interfaces (Computer systems)Human-computer interactionSoftware engineeringComputer visionSocial sciencesData processingUser Interfaces and Human Computer InteractionSoftware EngineeringComputer VisionComputer Application in Social and Behavioral SciencesUser interfaces (Computer systems)Human-computer interaction.Software engineering.Computer vision.Social sciencesData processing.User Interfaces and Human Computer Interaction.Software Engineering.Computer Vision.Computer Application in Social and Behavioral Sciences.794.8794.8Barbedo InêsMiAaPQMiAaPQMiAaPQBOOK9910523769703321Videogame Sciences and Arts2533292UNINA