01187nam 2200373 450 99105117562033213-7369-4916-2(CKB)4340000000201488(MiAaPQ)EBC5023567(EXLCZ)99434000000020148820171003h20152015 uy 0engurcnu||||||||rdacontentrdamediardacarrierCustomer competences and innovation capability empirical investigation for the example of the German video games industry /Christoph IlligenGottingen, [Germany] :Cuvillier Verlag,2015.©20151 online resource (439 pages) illustrations, tables3-95404-916-3 Includes bibliographical references.Computer games industryElectronic books.Computer games industry.338.477948lligen Christoph1067126MiAaPQMiAaPQMiAaPQBOOK9910511756203321Customer competences and innovation capability2550532UNINA