03647nam 22008055 450 991050298000332120251225180548.03-030-88272-110.1007/978-3-030-88272-3(CKB)5360000000050078(MiAaPQ)EBC6742865(Au-PeEL)EBL6742865(OCoLC)1273675516(DE-He213)978-3-030-88272-3(PPN)258296089(EXLCZ)99536000000005007820211004d2021 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierSerious Games Joint International Conference, JCSG 2021, Virtual Event, January 12–13, 2022, Proceedings /edited by Bobbie Fletcher, Minhua Ma, Stefan Göbel, Jannicke Baalsrud Hauge, Tim Marsh1st ed. 2021.Cham :Springer International Publishing :Imprint: Springer,2021.1 online resource (294 pages)Information Systems and Applications, incl. Internet/Web, and HCI,2946-1642 ;129453-030-88271-3 Games Design and Study -- Games Narratives -- Games in Health -- Competitive Gaming and Exercise -- Games in Education.This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022. The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. Chapters 1 and 19 are available for open access under a Creative Commons Attribution 4.0 International License via link.springer.com.Information Systems and Applications, incl. Internet/Web, and HCI,2946-1642 ;12945User interfaces (Computer systems)Human-computer interactionArtificial intelligenceImage processingDigital techniquesComputer visionComputer engineeringComputer networksSocial sciencesData processingEducationData processingUser Interfaces and Human Computer InteractionArtificial IntelligenceComputer Imaging, Vision, Pattern Recognition and GraphicsComputer Engineering and NetworksComputer Application in Social and Behavioral SciencesComputers and EducationUser interfaces (Computer systems).Human-computer interaction.Artificial intelligence.Image processingDigital techniques.Computer vision.Computer engineering.Computer networks.Social sciencesData processing.EducationData processing.User Interfaces and Human Computer Interaction.Artificial Intelligence.Computer Imaging, Vision, Pattern Recognition and Graphics.Computer Engineering and Networks.Computer Application in Social and Behavioral Sciences.Computers and Education.794.81526Fletcher BobbieMiAaPQMiAaPQMiAaPQBOOK9910502980003321Serious Games2025239UNINA