03043nam 22007095 450 991049596060332120221107215750.0978058531569005853156989780520912434052091243810.1525/9780520912434(CKB)111057870441130(dli)HEB08131(DE-B1597)542931(DE-B1597)9780520912434(OCoLC)1163878322(MiU)MIU01000000000000009841836(MiAaPQ)EBC30696840(Au-PeEL)EBL30696840(OCoLC)1394117089(Perlego)4210708(EXLCZ)9911105787044113020200707h19911991 fg 0engurmnummmmuuuutxtrdacontentcrdamediacrrdacarrierPlaying with power in movies, television, and video games from Muppet Babies to Teenage Mutant Ninja Turtles /Marsha KinderReprint 2019Berkeley, CA :University of California Press,[1991]©19911 online resource (xi, 266 p. )ill. ;9780520077768 0520077768 9780520075702 0520075706 Includes bibliographical references (p. 233-245) and index.Front matter --Contents --Preface --1. Foreplay and Other Preliminaries --2. Saturday Morning Television: Endless Consumption and Transmedia Intertextuality in Muppets, Raisins, and the Lasagna Zone --3. The Nintendo Entertainment System: Game Boys, Super Brothers, and Wizards --4. Teenage Mutant Ninja Turtles: The Supersystem and the Video Game Movie Genre --5. Postplay in Global Networks: An Afterword --Appendixes --Notes --Works Cited --IndexHow do children today learn to understand stories? Why do they respond so enthusiastically to home video games and to a myth like Teenage Mutant Ninja Turtles? And how are such fads related to multinational media mergers and the "new world order"? In assessing these questions, Marsha Kinder provides a brilliant new perspective on modern media.Motion pictures and childrenTelevision and childrenMotion pictures and televisionIntertextualityCognition in childrenVideo gamesMotion pictures and children.Television and children.Motion pictures and television.Intertextuality.Cognition in children.Video games.302.23/4/083Kinder Marshaauthttp://id.loc.gov/vocabulary/relators/aut792405American Council of Learned Societies.DE-B1597DE-B1597BOOK9910495960603321Playing with Power in Movies, Television, and Video Games2306410UNINA