02470nam 22005535 450 991049516940332120240923201433.09783030751425303075142210.1007/978-3-030-75142-5(CKB)4100000011994631(MiAaPQ)EBC6688947(Au-PeEL)EBL6688947(DE-He213)978-3-030-75142-5(EXLCZ)99410000001199463120210802d2021 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierGame-based Learning Across the Disciplines /edited by Carmela Aprea, Dirk Ifenthaler1st ed. 2021.Cham :Springer International Publishing :Imprint: Springer,2021.1 online resource (427 pages)Advances in Game-Based Learning,2567-84859783030751418 3030751414 Includes bibliographical references and index.The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.Advances in Game-Based Learning,2567-8485Educational technologyLearning, Psychology ofDigital Education and Educational TechnologyLearning TheoryEducational technology.Learning, Psychology of.Digital Education and Educational Technology.Learning Theory.371.397Aprea Carmela1971-Ifenthaler DirkMiAaPQMiAaPQMiAaPQBOOK9910495169403321Game-based learning across the disciplines2833695UNINA