02953nam 22004573u 450 991049374570332120230912164209.01-4842-7185-8(CKB)5590000000537425EBL6689306(AU-PeEL)EBL6689306(oapen)https://directory.doabooks.org/handle/20.500.12854/71602(MiAaPQ)EBC6689306(PPN)257357203(EXLCZ)99559000000053742520220617d2021|||| u|| |engur|n|---|||||txtrdacontentcrdamediacrrdacarrierRay Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiXBerkeley, CA Apress L. P.20211 online resource (884 p.)Description based upon print version of record.1-4842-7184-X "The digital version of this book is available now for free – with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines."Ray Tracing Gems II Graphical & digital media applicationsbicsscComputer Graphics;Real-Time Rendering;Ray Tracing;Path Tracing;GPU;DirectX Raytracing;Vulkan Ray Tracing;BVH and Acceleration Structures;Rasterization;Game development;Open AccessGraphical & digital media applicationsMarrs Adam1235900Shirley Peter300328Wald Ingo1235901AU-PeELAU-PeELAU-PeELBOOK9910493745703321Ray Tracing Gems II2870235UNINA